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path: root/editor/property_editor.cpp
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2017-10-14keep display int if int rangeSuchaaver Chahal
2017-10-09change step to .01 for floatSuchaaver Chahal
2017-10-06VisualScript: Fix crash with get_node().Andreas Haas
2017-10-02Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas
Renamed fixed_process to physics_process
2017-10-02Merge pull request #11646 from djrm/pr_visual_improvementsPoommetee Ketson
Several visual improvements.
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-29EditorSettings: Move interface/ properties to interface/editorAndreas Haas
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories.
2017-09-28Several visual improvements.Daniel J. Ramirez
Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
2017-09-25Removed most of the custom colors from the interface.Daniel J. Ramirez
2017-09-26Merge pull request #11424 from groud/control_node_presetsRémi Verschelde
Implements set_margins_preset(...)
2017-09-24Added the ability to revert to initial value in editor settings.Daniel J. Ramirez
2017-09-22Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky
2017-09-22Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere
set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-15fix editor/property_editor.cpp missing TTRsersoong
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-08-29Improved and added some iconsDaniel J. Ramirez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-20Merge pull request #10455 from groud/control_margin_fixesRémi Verschelde
Some control fixes and removed other useless lines
2017-08-19Some control fixes and removed useless linesGilles Roudiere
2017-08-18-Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now
2017-08-17Fix/improve property evaluatorPedro J. Estébanez
Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-16Revive inspector property evaluationPedro J. Estébanez
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500.
2017-08-15Merge pull request #9889 from groud/control_enhancementskubecz3k
Control node enhancements
2017-08-15Small fix for problem of nodes losing type, this is not good enough to solve ↵Juan Linietsky
a core reimport problem, but so far fixes #8116
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-11Merge pull request #10238 from Hinsbart/resource_rmbRémi Verschelde
Inspector: Right click on resource opens sub-menu.
2017-08-11Merge pull request #10114 from kubecz3k/nodepath-clickRémi Verschelde
NodePath option to find target in editor node tree
2017-08-10Inspector: Right click on resource opens sub-menu.Andreas Haas
Fixes #9052
2017-08-08Several ui improvements (mostly margins)Daniel J. Ramirez
Improved colors Added some missing icons
2017-08-08NodePath option to find target in editor node treeJakub Grzesik
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-06keep default exported script values unless overriden, closes #8127Juan Linietsky
2017-07-31Merge pull request #9990 from GodotExplorer/pr-fix-stretch-ratioRémi Verschelde
Fix errors with stretch ratio
2017-07-31Fix property type expose of Control.stretch_ratio.Geequlim
Fix set integer value from inspector to round instead of floor.
2017-07-30Revert "PropertyEditor: display "Off" if property is false"Rémi Verschelde
This reverts commit 5adb94e72694fd4c4b80be85b3adf9a4a7d6c45b. It was actually not a bug, see discussion on #9898.
2017-07-29PropertyEditor: Fix easing_curve blocking popup inputPoommetee Ketson
2017-07-27PropertyEditor: display "Off" if property is falsePoommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-18Merge pull request #9482 from Noshyaar/pr-rampRémi Verschelde
Fix shrunk ColorPickers
2017-07-18Fix ColorPicker to use theme constantsPoommetee Ketson
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-09Fix duplicated resource_local_to_scenePoommetee Ketson
2017-06-25Usability improvements for folding. Unfortunately SpatialMaterial broke ↵Juan Linietsky
compatibility.
2017-06-25-Added folding to property editor, persistent on objects it editsJuan Linietsky
-Some changes to tree to support this properly