Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-15 | fix editor/property_editor.cpp missing TTR | sersoong | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-29 | Improved and added some icons | Daniel J. Ramirez | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-20 | Merge pull request #10455 from groud/control_margin_fixes | Rémi Verschelde | |
Some control fixes and removed other useless lines | |||
2017-08-19 | Some control fixes and removed useless lines | Gilles Roudiere | |
2017-08-18 | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | |
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now | |||
2017-08-17 | Fix/improve property evaluator | Pedro J. Estébanez | |
Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it. | |||
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-16 | Revive inspector property evaluation | Pedro J. Estébanez | |
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500. | |||
2017-08-15 | Merge pull request #9889 from groud/control_enhancements | kubecz3k | |
Control node enhancements | |||
2017-08-15 | Small fix for problem of nodes losing type, this is not good enough to solve ↵ | Juan Linietsky | |
a core reimport problem, but so far fixes #8116 | |||
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-11 | Merge pull request #10238 from Hinsbart/resource_rmb | Rémi Verschelde | |
Inspector: Right click on resource opens sub-menu. | |||
2017-08-11 | Merge pull request #10114 from kubecz3k/nodepath-click | Rémi Verschelde | |
NodePath option to find target in editor node tree | |||
2017-08-10 | Inspector: Right click on resource opens sub-menu. | Andreas Haas | |
Fixes #9052 | |||
2017-08-08 | Several ui improvements (mostly margins) | Daniel J. Ramirez | |
Improved colors Added some missing icons | |||
2017-08-08 | NodePath option to find target in editor node tree | Jakub Grzesik | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-06 | keep default exported script values unless overriden, closes #8127 | Juan Linietsky | |
2017-07-31 | Merge pull request #9990 from GodotExplorer/pr-fix-stretch-ratio | Rémi Verschelde | |
Fix errors with stretch ratio | |||
2017-07-31 | Fix property type expose of Control.stretch_ratio. | Geequlim | |
Fix set integer value from inspector to round instead of floor. | |||
2017-07-30 | Revert "PropertyEditor: display "Off" if property is false" | Rémi Verschelde | |
This reverts commit 5adb94e72694fd4c4b80be85b3adf9a4a7d6c45b. It was actually not a bug, see discussion on #9898. | |||
2017-07-29 | PropertyEditor: Fix easing_curve blocking popup input | Poommetee Ketson | |
2017-07-27 | PropertyEditor: display "Off" if property is false | Poommetee Ketson | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-18 | Merge pull request #9482 from Noshyaar/pr-ramp | Rémi Verschelde | |
Fix shrunk ColorPickers | |||
2017-07-18 | Fix ColorPicker to use theme constants | Poommetee Ketson | |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-09 | Fix duplicated resource_local_to_scene | Poommetee Ketson | |
2017-06-25 | Usability improvements for folding. Unfortunately SpatialMaterial broke ↵ | Juan Linietsky | |
compatibility. | |||
2017-06-25 | -Added folding to property editor, persistent on objects it edits | Juan Linietsky | |
-Some changes to tree to support this properly | |||
2017-06-20 | ColorPicker: fix DPI, hue & color update issues | Poommetee Ketson | |
2017-06-19 | Fix ColorPicker's screen pick functionality | Mariano Suligoy | |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly | |
2017-06-05 | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | |
renamed all Rect2.pos to Rect2.position | |||
2017-06-04 | Removed stupid right arrow to edit resource. Now simply click it.. | Juan Linietsky | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-09 | Fix click area for bool parameter | Jose M Pan | |
This fixes the issue #8551: VisualScript: can't change bool parameter in function call | |||
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-02 | Merge pull request #8612 from magyar123/pr-show-dict-contents | Rémi Verschelde | |
Make property editor display dictionaries (read only) | |||
2017-05-02 | Merge pull request #8541 from RandomShaper/opt-out-capitalization | Rémi Verschelde | |
Add setting to opt-out of capitalization in property inspectors |