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godot-fmod
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Godot with FMOD integration
RayHammer
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property_editor.cpp
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Author
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-10-23
Add clear menu entries for extending and replacing scripts
Anubhab Ghosh
2019-08-31
Default ColorPicker color mode setting
Bhupendra Aole
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-26
Small capitalization fixes across the editor
Michael Alexsander Silva Dias
2018-10-15
Fix enum values in the editor and hide enum numeric values in the Inspector
Ignacio Etcheverry
2018-09-23
Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to c...
DualMatrix
2018-09-13
Update visual scripting to use new expression class #20885
K. S. Ernest (iFire) Lee
2018-09-11
Drop obsolete PropertyEditor and SectionedPropertyEditor code
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-14
Add custom icons to script classes.
Will Nations
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Few fixes for editor tab in editor settings
Chaosus
2018-05-31
Increase settings apply speed and added deferred color apply
Chaosus
2018-05-15
-New inspector.
Juan Linietsky
2018-05-03
Merge pull request #16418 from bojidar-bg/15961-gdscript-array-export
Rémi Verschelde
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-08
Fix #18058 regression
Chaosus
2018-04-08
Merge pull request #16995 from mrcdk/custom_resources_inspector
Juan Linietsky
2018-03-13
Duplicate Arrays and Dictionaries when instancing scene in editor
Bojidar Marinov
2018-02-25
Now the inspector will show the custom resources added via plugin
MrCdK
2018-02-14
Merge pull request #15505 from YeldhamDev/type_icons
Rémi Verschelde
2018-02-05
Allow exporting arrays of resources in GDScript
Bojidar Marinov
2018-01-15
PropertyEditor: Add missing MAKE_PROPSELECT.
Andreas Haas
2018-01-08
Re-enabled type icons.
Michael Alexsander Silva Dias
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
Fix get_edited_scene_root error at starting editor
volzhs
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
Merge pull request #14991 from djrm/pr_fixes
Noshyaar
2017-12-25
Fix popup menu size in Inspector dock
volzhs
2017-12-23
Show Options Dialog for NodePath and File in clicked button position.
Daniel J. Ramirez
2017-12-21
Fixes and modifications for some dialogs.
Michael Alexsander Silva Dias
2017-12-17
Clean up setting dialogues a bit.
Ray Koopa
2017-12-16
Merge pull request #14698 from carlosfvieira/6382-Properties_in_the_inspector...
Rémi Verschelde
2017-12-15
Made multiline property editor deselect text when opening.
Michael Alexsander Silva Dias
2017-12-16
closes godotengine/godot#6382 - traverse classes docs so that all properties ...
carlosfvieira
2017-12-12
Enhance undoredo action name, TTR, cleanup
Poommetee Ketson
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