Age | Commit message (Expand) | Author |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to us... | bruvzg |
2020-11-09 | Variant: Rename Type::_RID to Type::RID | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-22 | Fix custom property editor to correctly show Basis | Yuri Roubinsky |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke |
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r... | Stijn Hinlopen |
2020-07-01 | Merge pull request #38713 from aaronfranke/string-64bit | Rémi Verschelde |
2020-06-10 | Fix custom property editor layout | Yuri Roubinsky |
2020-06-03 | Remove 32-bit String to_int method | Aaron Franke |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde |
2020-05-10 | Renamed plane's d to distance | Marcus Elg |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde |
2020-04-06 | Remove Node.get_position_in_parent() | Tomasz Chabora |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu |
2019-10-23 | Add clear menu entries for extending and replacing scripts | Anubhab Ghosh |
2019-08-31 | Default ColorPicker color mode setting | Bhupendra Aole |
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-26 | Small capitalization fixes across the editor | Michael Alexsander Silva Dias |
2018-10-15 | Fix enum values in the editor and hide enum numeric values in the Inspector | Ignacio Etcheverry |
2018-09-23 | Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to c... | DualMatrix |
2018-09-13 | Update visual scripting to use new expression class #20885 | K. S. Ernest (iFire) Lee |
2018-09-11 | Drop obsolete PropertyEditor and SectionedPropertyEditor code | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-14 | Add custom icons to script classes. | Will Nations |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-20 | Few fixes for editor tab in editor settings | Chaosus |
2018-05-31 | Increase settings apply speed and added deferred color apply | Chaosus |