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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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property_editor.cpp
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Author
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-04
Replace some bits of code left to work with the new `TabContainer`
Michael Alexsander
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Merge pull request #43015 from Xrayez/refactor-auto-instaprop
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-18
Improve locale detection.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-28
Refactor auto-instantiation of `Object` properties in editor
Andrii Doroshenko (Xrayez)
2021-12-26
Fix size of the default property popup after opening a Color property
Yuri Roubinsky
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-04
Update usabilaty of the CustomPropertyEditor
David Cambré
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Fix casing of the "to" stop word in editor strings
Hugo Locurcio
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-05
Fix property editor to make changes if popup closed (remake)
Yuri Roubinsky
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-04-06
Add Various ColorPicker shapes
Kongfa Waroros
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-01-06
Fix cases of resources destroyed too early
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-22
Fix custom property editor to correctly show Basis
Yuri Roubinsky
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-01
Merge pull request #38713 from aaronfranke/string-64bit
Rémi Verschelde
2020-06-10
Fix custom property editor layout
Yuri Roubinsky
2020-06-03
Remove 32-bit String to_int method
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
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