index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
property_editor.cpp
Age
Commit message (
Expand
)
Author
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-03
Support explicit values in flag properties, add C# flags support
Raul Santos
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-04
Replace some bits of code left to work with the new `TabContainer`
Michael Alexsander
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Merge pull request #43015 from Xrayez/refactor-auto-instaprop
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-18
Improve locale detection.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-28
Refactor auto-instantiation of `Object` properties in editor
Andrii Doroshenko (Xrayez)
2021-12-26
Fix size of the default property popup after opening a Color property
Yuri Roubinsky
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-04
Update usabilaty of the CustomPropertyEditor
David Cambré
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Fix casing of the "to" stop word in editor strings
Hugo Locurcio
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-05
Fix property editor to make changes if popup closed (remake)
Yuri Roubinsky
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-04-06
Add Various ColorPicker shapes
Kongfa Waroros
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-01-06
Fix cases of resources destroyed too early
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-22
Fix custom property editor to correctly show Basis
Yuri Roubinsky
[next]