Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-28 | Small fixes to #13233 | Dmitry Koteroff | |
2017-11-27 | Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpoint | Rémi Verschelde | |
Makes possible to interpret comma as decimal point in editor | |||
2017-11-26 | Makes possible to interpret comma as decimal point in editor | Dmitry Koteroff | |
2017-11-24 | Implemented a collapse/expand all feature request for Inspector (issue ↵ | Dmitry Koteroff | |
#9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes. | |||
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-20 | Merge pull request #12952 from bojidar-bg/12392-export-enums | Rémi Verschelde | |
Allow exporting enums from GDScript | |||
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-17 | Allow exporting enums from GDScript | Bojidar Marinov | |
Use as `export(E) ...` Closes #12392 | |||
2017-11-17 | Better supported for remote object editing with the inspector with a simple ↵ | geequlim | |
dictionary editor implement | |||
2017-11-09 | Removed show type icons option | Daniel J. Ramirez | |
2017-10-27 | Fixed interface scaling issues with editor action button and value editor ↵ | Jake Larson | |
popovers | |||
2017-10-27 | Merge pull request #12432 from larsonjj/fix/property_editor_action_buttons | Rémi Verschelde | |
Fix editor action button layout | |||
2017-10-27 | Fix editor action button layout | Jake Larson | |
2017-10-25 | Fix text margins in value editor pop-up. | Robin Arys | |
2017-10-14 | keep display int if int range | Suchaaver Chahal | |
2017-10-09 | change step to .01 for float | Suchaaver Chahal | |
2017-10-06 | VisualScript: Fix crash with get_node(). | Andreas Haas | |
2017-10-02 | Merge pull request #11659 from AndreaCatania/prephysics | Andreas Haas | |
Renamed fixed_process to physics_process | |||
2017-10-02 | Merge pull request #11646 from djrm/pr_visual_improvements | Poommetee Ketson | |
Several visual improvements. | |||
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-29 | EditorSettings: Move interface/ properties to interface/editor | Andreas Haas | |
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories. | |||
2017-09-28 | Several visual improvements. | Daniel J. Ramirez | |
Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes. | |||
2017-09-25 | Removed most of the custom colors from the interface. | Daniel J. Ramirez | |
2017-09-26 | Merge pull request #11424 from groud/control_node_presets | Rémi Verschelde | |
Implements set_margins_preset(...) | |||
2017-09-24 | Added the ability to revert to initial value in editor settings. | Daniel J. Ramirez | |
2017-09-22 | Ability to convert from SpatialMaterial to ShaderMaterial | Juan Linietsky | |
2017-09-22 | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | |
set_anchors_and_margins_preset(PRESET_WIDE) | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-15 | fix editor/property_editor.cpp missing TTR | sersoong | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-29 | Improved and added some icons | Daniel J. Ramirez | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-20 | Merge pull request #10455 from groud/control_margin_fixes | Rémi Verschelde | |
Some control fixes and removed other useless lines | |||
2017-08-19 | Some control fixes and removed useless lines | Gilles Roudiere | |
2017-08-18 | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | |
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now | |||
2017-08-17 | Fix/improve property evaluator | Pedro J. Estébanez | |
Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it. | |||
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-16 | Revive inspector property evaluation | Pedro J. Estébanez | |
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500. | |||
2017-08-15 | Merge pull request #9889 from groud/control_enhancements | kubecz3k | |
Control node enhancements | |||
2017-08-15 | Small fix for problem of nodes losing type, this is not good enough to solve ↵ | Juan Linietsky | |
a core reimport problem, but so far fixes #8116 | |||
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-11 | Merge pull request #10238 from Hinsbart/resource_rmb | Rémi Verschelde | |
Inspector: Right click on resource opens sub-menu. | |||
2017-08-11 | Merge pull request #10114 from kubecz3k/nodepath-click | Rémi Verschelde | |
NodePath option to find target in editor node tree | |||
2017-08-10 | Inspector: Right click on resource opens sub-menu. | Andreas Haas | |
Fixes #9052 | |||
2017-08-08 | Several ui improvements (mostly margins) | Daniel J. Ramirez | |
Improved colors Added some missing icons | |||
2017-08-08 | NodePath option to find target in editor node tree | Jakub Grzesik | |