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path: root/editor/project_settings_editor.h
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2020-02-25Rename `scancode` to `keycode`.bruvzg
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-10-06Focus the search box when pressing Ctrl+F in Project/Editor SettingsHugo Locurcio
2019-09-05Input actions can be reordered by drag and drop.J-Camilleri
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-08-15Merge pull request #19837 from willnationsdev/plugin-utilitiesRémi Verschelde
Add PluginConfigDialog.
2018-08-11Add clear text button to LineEditŁukasz Rutkowski
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector
2018-07-26Add PluginConfigDialog, EditorPluginSettings GUIWill Nations
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver
2018-06-08Move the deadzone to a column in the input project settingsGilles Roudiere
2018-04-16Allow actions to provide an analog valueGilles Roudiere
2018-04-07Allows to map an action to all devices.Nibodhika
This is accomplished by setting a special value (-1) to the device variable in the InputEvent that's being used to compare with the one received from the OS. This special value is invalid for a regular input, so it should be safe. Implements #17942
2018-02-14Enable EditorPlugin to add/remove autoloadsWill Nations
2018-02-02Fix UX with project settings search functionalityPaolo Perkovic
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-10-28ProjectSettings: show error msg in a label insteadPoommetee Ketson
2017-10-24Added the ability to filter the list of locales in the Remap tab.DimOkGamer
2017-09-04Merge pull request #10874 from Noshyaar/pr-actionRémi Verschelde
ProjectSettings: enhance add action error, fix confirm dialog
2017-09-04ProjectSettings: enhance add action error, fix confirm dialogPoommetee Ketson
- Disable add action button if name is invalid - Fix dialog being ConfirmationDialog instead of AcceptDialog
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-01Fix files headerPoommetee Ketson
2017-08-28Fix inability to change project settingsRémi Verschelde
Regression from 565600e8445a3073e4188a1a2bde1f47dd299c5a, fixes #10712.
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)