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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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project_settings_editor.cpp
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Author
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-05-31
Merge pull request #61455 from fire-forge/tab
Rémi Verschelde
2022-05-28
Use consistent casing in editor filter/search bars
FireForge
2022-05-26
Use "odd" style for TabContainers on base BG color
FireForge
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-05
Disallow Callable, Signal and RID in export arrays
kobewi
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-17
Make `TabBar/Container` default their alignments to the left instead of center
Michael Alexsander
2022-03-18
Improve inspector filtering
Haoyu Qiu
2022-03-09
Fix Autoload capitalization inconsistency
Haoyu Qiu
2022-03-04
Replace some bits of code left to work with the new `TabContainer`
Michael Alexsander
2022-03-03
Make `TabContainer` use `TabBar` internally
Michael Alexsander
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-03
Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-03
Merge pull request #57175 from fire-forge/add-type-icons
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-02-03
Add type icons to Project Settings, Array, and Dictionary editors
fire540
2022-02-01
Minor fixes/refactoring of project and editor setting dialogs
Hendrik Brucker
2022-01-16
Merge pull request #56832 from Chaosus/fix_theming
Yuri Roubinsky
2022-01-16
Fix theming update in several editor classes
Yuri Roubinsky
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-12
Check if action name exists before adding it or renaming an action to it
Marcel Admiraal
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-05-14
Improve Project Settings Editor
Danil Alexeev
2021-05-05
Improve ActionMapEditor
Danil Alexeev
2021-04-20
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding ...
kleonc
2021-02-26
Save ProjectSettings on editor restart
kobewi
2021-02-24
Fix capitalization of checkbox in Input Map Editor
Michael Alexsander
2021-02-23
Added Import Defaults Editor in Project Settings
reduz
2021-02-19
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Eric M
2021-02-18
Reorganize Project Settings
reduz
2021-02-13
Fix editor always redrawing
reduz
2021-01-10
Don't allow adding Objects to the project settings
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-09
Refactored variant constructor logic
reduz
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