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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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project_settings_editor.cpp
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Author
2017-10-15
Fix deleting localization remap option.
DimOkGamer
2017-10-13
Use "Command" for OSX in translation strings (#1619)
Cong
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-10-03
fixed the OS.has_feature() API, and added support for 32 and 64.
Juan Linietsky
2017-09-27
Remove unecessary anchors&margins set causing bad display (sons of containers)
Gilles Roudiere
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-06
-Fixed changes to default input actions not working, closes #10502
Juan Linietsky
2017-09-04
Merge pull request #10874 from Noshyaar/pr-action
Rémi Verschelde
2017-09-04
ProjectSettings: enhance add action error, fix confirm dialog
Poommetee Ketson
2017-09-03
Added transmission shader parameter.
Juan Linietsky
2017-09-02
Fix typos 'a' and 'an'
Poommetee Ketson
2017-09-01
Fix files header
Poommetee Ketson
2017-08-28
Fix inability to change project settings
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-26
Fix typo 'an setting' to 'a setting'
Poommetee Ketson
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-08
Several ui improvements (mostly margins)
Daniel J. Ramirez
2017-07-31
Some theme and usability improvements
Daniel J. Ramirez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
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