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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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project_settings_editor.cpp
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Author
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-05-14
Improve Project Settings Editor
Danil Alexeev
2021-05-05
Improve ActionMapEditor
Danil Alexeev
2021-04-20
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding ...
kleonc
2021-02-26
Save ProjectSettings on editor restart
kobewi
2021-02-24
Fix capitalization of checkbox in Input Map Editor
Michael Alexsander
2021-02-23
Added Import Defaults Editor in Project Settings
reduz
2021-02-19
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Eric M
2021-02-18
Reorganize Project Settings
reduz
2021-02-13
Fix editor always redrawing
reduz
2021-01-10
Don't allow adding Objects to the project settings
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-28
Add placeholders to the searchbars in the Project/Editor settings
Michael Alexsander
2020-08-18
Fixed issues with adding custom project settings and added confirmation dialo...
Eric M
2020-08-14
Fix and tweak the new header in "Project Settings"
Michael Alexsander
2020-08-10
Rewrite ProjectSettings editor advanced options
Stijn Hinlopen
2020-07-14
Refactor Project Settings:
Stijn Hinlopen
2020-07-04
Merge pull request #40092 from hinlopen/remove-find-last
Rémi Verschelde
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-07-02
Add translation parser plugin support
SkyJJ
2020-07-02
Added "POT generation" feature under "Localization" in the Editor
SkyJJ
2020-06-21
Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msg
Rémi Verschelde
2020-06-19
Project Settings 'restart' message put focus on editor rather than project it...
Dominik 'dreamsComeTrue' Jasiński
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-16
prevent joypad button input dropdown going out of dialog
alvaroHernandez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Fix signals error prints for the new signal system
Mateo Dev .59
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Improve icons in the Input Map editor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
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