Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-17 | Fix non-valid characters for `input_action` | robfram | |
Add a new function to check action names, `_validate_action_name`, in the spirit of `_valprop`. Offending characters include non-printable ascii, and `\/=:"`. Also set only one text for the UI message. | |||
2018-03-13 | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | |
Update icons when theme changed | |||
2018-03-12 | Fix non working action names containing whitespaces | robfram | |
Now the action name is quoted if it contains spaces. Also, quotation mark (") is added to the forbidden character list for action names, as it was also a bug. Fix #17322 | |||
2018-02-25 | Update icons when theme changed | Poommetee Ketson | |
2018-02-02 | Fix UX with project settings search functionality | Paolo Perkovic | |
2018-01-30 | ProjectSettings: Disallow adding properties without name. | Andreas Haas | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-21 | Fixes and modifications for some dialogs. | Michael Alexsander Silva Dias | |
2017-12-17 | Clean up setting dialogues a bit. | Ray Koopa | |
2017-12-12 | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | |
2017-12-07 | Removed style override inside the Localization tab in the Project Settings. | Michael Alexsander Silva Dias | |
2017-11-21 | Merge pull request #11933 from cxong/master | Juan Linietsky | |
Use "Command" instead of "Meta" for macOS (#1619) | |||
2017-11-13 | Merge pull request #12895 from volzhs/better-ttr-format | Rémi Verschelde | |
Better TTR format | |||
2017-11-13 | Better TTR format | volzhs | |
2017-11-11 | Merge pull request #12829 from ianb96/project_settings_fix | Andreas Haas | |
Project Settings Crash fix | |||
2017-11-10 | fix #12769 project settings crash | Ian | |
2017-11-10 | Replace Del icon by Remove icon | William McKIE | |
It would seem there are editors that still used the old del icon inherited from 2.X instead of the fresh remove icon from 3.X resulting to be replaced to an "Error" textual icon. | |||
2017-10-31 | Clear text when a new action is added Project Settings Input Map | bncastle | |
When editing the Input Map under Project Settings: Clear the action name the 'Add' button is clicked and the action is successfully added. | |||
2017-10-28 | ProjectSettings: show error msg in a label instead | Poommetee Ketson | |
2017-10-24 | Added the ability to filter the list of locales in the Remap tab. | DimOkGamer | |
2017-10-15 | Fix deleting localization remap option. | DimOkGamer | |
2017-10-13 | Use "Command" for OSX in translation strings (#1619) | Cong | |
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-10-03 | fixed the OS.has_feature() API, and added support for 32 and 64. | Juan Linietsky | |
2017-09-27 | Remove unecessary anchors&margins set causing bad display (sons of containers) | Gilles Roudiere | |
2017-09-22 | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | |
set_anchors_and_margins_preset(PRESET_WIDE) | |||
2017-09-06 | -Fixed changes to default input actions not working, closes #10502 | Juan Linietsky | |
-Added Array.duplicate() method, needed to fix above | |||
2017-09-04 | Merge pull request #10874 from Noshyaar/pr-action | Rémi Verschelde | |
ProjectSettings: enhance add action error, fix confirm dialog | |||
2017-09-04 | ProjectSettings: enhance add action error, fix confirm dialog | Poommetee Ketson | |
- Disable add action button if name is invalid - Fix dialog being ConfirmationDialog instead of AcceptDialog | |||
2017-09-03 | Added transmission shader parameter. | Juan Linietsky | |
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson | |
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-28 | Fix inability to change project settings | Rémi Verschelde | |
Regression from 565600e8445a3073e4188a1a2bde1f47dd299c5a, fixes #10712. | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||
2017-08-26 | Fix typo 'an setting' to 'a setting' | Poommetee Ketson | |
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-08 | Several ui improvements (mostly margins) | Daniel J. Ramirez | |
Improved colors Added some missing icons | |||
2017-07-31 | Some theme and usability improvements | Daniel J. Ramirez | |
Fixed create script editor dialog not changing extension Options menu for inspector element is bigger | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) |