Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde | |
Part of #33027. | |||
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde | |
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet. | |||
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky | |
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material. | |||
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky | |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky | |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky | |
2020-03-16 | prevent joypad button input dropdown going out of dialog | alvaroHernandez | |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | |
Fix non-latin layout scancodes on Linux, adds access to physical scancodes. | |||
2020-02-28 | Signals: Fix signals error prints for the new signal system | Mateo Dev .59 | |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | |
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one). | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg | |
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes). | |||
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-05 | Improve icons in the Input Map editor | Hugo Locurcio | |
- Add a disabled icon for built-in inputs with a tooltip explaining why they can't be removed. This also makes the Add button's horizontal position consistent between built-in and custom inputs. - Fade out input event icons slightly to make them easier to distinguish from action icons. - Remove unnecessary punctuation from mouse button and joypad event descriptions. | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-11-13 | Disable ok button if no key is selected when adding event to an action | Gilles Roudière | |
2019-11-07 | Merge pull request #32527 from OsamaElHariri/fix_locale_filter | Rémi Verschelde | |
Fix locale filter in project settings editor | |||
2019-11-04 | Fix key names being wrongly capitalized in the input map editor | Hugo Locurcio | |
This also fixes the prompt in the editor shortcuts dialog while removing duplicated code. This closes #33305. | |||
2019-10-25 | Fix off-by-one error in the Project Settings type dropdown | Hugo Locurcio | |
This closes #33075. | |||
2019-10-14 | Small fixes to redundand code, copy paste bugs | qarmin | |
2019-10-07 | Allow all Variant types to be added as project settings | Hugo Locurcio | |
2019-10-06 | Focus the search box when pressing Ctrl+F in Project/Editor Settings | Hugo Locurcio | |
2019-10-03 | Fix locale filter in project settings editor | Osama El Hariri | |
2019-09-27 | Fix crash when moving an action into itself in the Input Map editor | Michael Alexsander Silva Dias | |
2019-09-24 | Merge pull request #31970 from HaSa1002/i18n | Rémi Verschelde | |
Fixed out of range crash on remapping files for translation | |||
2019-09-23 | Add some missing feature tags to the "Override For..." menu | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2782. | |||
2019-09-23 | Merge pull request #31061 from Abstract-Everything/input-actions-reorder-ui | Rémi Verschelde | |
Input actions can be reordered by drag and drop. | |||
2019-09-10 | Fix right click crash in Locales Filter | lupoDharkael | |
2019-09-05 | Input actions can be reordered by drag and drop. | J-Camilleri | |
2019-09-04 | Fix out of range crash on remapping files | HaSa1002 | |
2019-08-30 | Merge pull request #25353 from azagaya/master | Rémi Verschelde | |
Use also invisible tabs to calculate minimum size of tab container | |||
2019-08-30 | Make tab containers in editor, project settings, and export dialog, to use ↵ | azagaya | |
hidden tabs for min size computation. | |||
2019-07-20 | Merge pull request #30576 from qarmin/lgtm_coverage | Rémi Verschelde | |
Changed some code reported by LGTM and Coverity | |||
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin | |
2019-07-15 | Added DualShock Equivalents to Joypad Button 10 and 11 | Daniel Larson | |
2019-07-01 | Merge pull request #30126 from qarmin/remove_unnecessary_code | Rémi Verschelde | |
Remove unnecessary code and add some error explanations | |||
2019-07-01 | Remove unnecessary code and add some error explanations | qarmin | |
2019-07-01 | Tweak gamepad button names to be consistent with the documentation | Hugo Locurcio | |
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-05-28 | Merge pull request #28454 from homer666/popup-centered-maxsize | Rémi Verschelde | |
Add `popup_centered_clamped()` method to Popup | |||
2019-04-30 | Merge pull request #25720 from qarmin/fix_hide_search_project_settings | Rémi Verschelde | |
Clear SearchBox when unclick SearchButton | |||
2019-04-30 | Merge pull request #27707 from Calinou/tweak-message-wording | Rémi Verschelde | |
Improve wording of various messages and make casing more consistent | |||
2019-04-30 | Add Popup::popup_centered_clamped method | homer666 | |
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped() | |||
2019-04-21 | Improve wording of various messages and make casing more consistent | Hugo Locurcio | |
This also adds the number of selected projects to the confirmation dialog that appears before removing projects. | |||
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-03-25 | Use the "warning" color for the "restart required" label | Hugo Locurcio | |
This makes the color match the warning icon placed besides the label. | |||
2019-03-16 | Fix renaming actions in the Project settings | Bojidar Marinov | |
Fixes #27113, a regression from 6daed7d12294b3f47f1ecb309d2e2b5b225ee663 |