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path: root/editor/project_settings_editor.cpp
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2018-05-15-New inspector.Juan Linietsky
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
2018-05-07Merge pull request #18610 from homer666/editor-popup-adjustmentsJuan Linietsky
Adjust default editor dialog window sizes
2018-05-05Adjust default editor popup sizeshomer666
2018-05-03Small changes for some strings.Michael Alexsander Silva Dias
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-18Fixes left/up axis not mappable as actionsGilles Roudiere
2018-04-16Allow actions to provide an analog valueGilles Roudiere
2018-04-07Allows to map an action to all devices.Nibodhika
This is accomplished by setting a special value (-1) to the device variable in the InputEvent that's being used to compare with the one received from the OS. This special value is invalid for a regular input, so it should be safe. Implements #17942
2018-03-17Fix non-valid characters for `input_action`robfram
Add a new function to check action names, `_validate_action_name`, in the spirit of `_valprop`. Offending characters include non-printable ascii, and `\/=:"`. Also set only one text for the UI message.
2018-03-13Merge pull request #17013 from Noshyaar/themeRémi Verschelde
Update icons when theme changed
2018-03-12Fix non working action names containing whitespacesrobfram
Now the action name is quoted if it contains spaces. Also, quotation mark (") is added to the forbidden character list for action names, as it was also a bug. Fix #17322
2018-02-25Update icons when theme changedPoommetee Ketson
2018-02-02Fix UX with project settings search functionalityPaolo Perkovic
2018-01-30ProjectSettings: Disallow adding properties without name.Andreas Haas
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-21Fixes and modifications for some dialogs.Michael Alexsander Silva Dias
2017-12-17Clean up setting dialogues a bit.Ray Koopa
2017-12-12Enhance undoredo action name, TTR, cleanupPoommetee Ketson
2017-12-07Removed style override inside the Localization tab in the Project Settings.Michael Alexsander Silva Dias
2017-11-21Merge pull request #11933 from cxong/masterJuan Linietsky
Use "Command" instead of "Meta" for macOS (#1619)
2017-11-13Merge pull request #12895 from volzhs/better-ttr-formatRémi Verschelde
Better TTR format
2017-11-13Better TTR formatvolzhs
2017-11-11Merge pull request #12829 from ianb96/project_settings_fixAndreas Haas
Project Settings Crash fix
2017-11-10fix #12769 project settings crashIan
2017-11-10Replace Del icon by Remove iconWilliam McKIE
It would seem there are editors that still used the old del icon inherited from 2.X instead of the fresh remove icon from 3.X resulting to be replaced to an "Error" textual icon.
2017-10-31Clear text when a new action is added Project Settings Input Mapbncastle
When editing the Input Map under Project Settings: Clear the action name the 'Add' button is clicked and the action is successfully added.
2017-10-28ProjectSettings: show error msg in a label insteadPoommetee Ketson
2017-10-24Added the ability to filter the list of locales in the Remap tab.DimOkGamer
2017-10-15Fix deleting localization remap option.DimOkGamer
2017-10-13Use "Command" for OSX in translation strings (#1619)Cong
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky
to has_setting. Fixes #11844
2017-10-03fixed the OS.has_feature() API, and added support for 32 and 64.Juan Linietsky
2017-09-27Remove unecessary anchors&margins set causing bad display (sons of containers)Gilles Roudiere
2017-09-22Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere
set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-06-Fixed changes to default input actions not working, closes #10502Juan Linietsky
-Added Array.duplicate() method, needed to fix above
2017-09-04Merge pull request #10874 from Noshyaar/pr-actionRémi Verschelde
ProjectSettings: enhance add action error, fix confirm dialog
2017-09-04ProjectSettings: enhance add action error, fix confirm dialogPoommetee Ketson
- Disable add action button if name is invalid - Fix dialog being ConfirmationDialog instead of AcceptDialog
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-02Fix typos 'a' and 'an'Poommetee Ketson
2017-09-01Fix files headerPoommetee Ketson
2017-08-28Fix inability to change project settingsRémi Verschelde
Regression from 565600e8445a3073e4188a1a2bde1f47dd299c5a, fixes #10712.
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
2017-08-26Fix typo 'an setting' to 'a setting'Poommetee Ketson
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-08Several ui improvements (mostly margins)Daniel J. Ramirez
Improved colors Added some missing icons
2017-07-31Some theme and usability improvementsDaniel J. Ramirez
Fixed create script editor dialog not changing extension Options menu for inspector element is bigger
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)