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path: root/editor/project_settings_editor.cpp
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2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-11-13Disable ok button if no key is selected when adding event to an actionGilles Roudière
2019-11-07Merge pull request #32527 from OsamaElHariri/fix_locale_filterRémi Verschelde
Fix locale filter in project settings editor
2019-11-04Fix key names being wrongly capitalized in the input map editorHugo Locurcio
This also fixes the prompt in the editor shortcuts dialog while removing duplicated code. This closes #33305.
2019-10-25Fix off-by-one error in the Project Settings type dropdownHugo Locurcio
This closes #33075.
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-07Allow all Variant types to be added as project settingsHugo Locurcio
2019-10-06Focus the search box when pressing Ctrl+F in Project/Editor SettingsHugo Locurcio
2019-10-03Fix locale filter in project settings editorOsama El Hariri
2019-09-27Fix crash when moving an action into itself in the Input Map editorMichael Alexsander Silva Dias
2019-09-24Merge pull request #31970 from HaSa1002/i18nRémi Verschelde
Fixed out of range crash on remapping files for translation
2019-09-23Add some missing feature tags to the "Override For..." menuHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2782.
2019-09-23Merge pull request #31061 from Abstract-Everything/input-actions-reorder-uiRémi Verschelde
Input actions can be reordered by drag and drop.
2019-09-10Fix right click crash in Locales FilterlupoDharkael
2019-09-05Input actions can be reordered by drag and drop.J-Camilleri
2019-09-04Fix out of range crash on remapping filesHaSa1002
2019-08-30Merge pull request #25353 from azagaya/masterRémi Verschelde
Use also invisible tabs to calculate minimum size of tab container
2019-08-30Make tab containers in editor, project settings, and export dialog, to use ↵azagaya
hidden tabs for min size computation.
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
Changed some code reported by LGTM and Coverity
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-15Added DualShock Equivalents to Joypad Button 10 and 11Daniel Larson
2019-07-01Merge pull request #30126 from qarmin/remove_unnecessary_codeRémi Verschelde
Remove unnecessary code and add some error explanations
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-07-01Tweak gamepad button names to be consistent with the documentationHugo Locurcio
2019-06-26Some code changed with Clang-Tidyqarmin
2019-05-28Merge pull request #28454 from homer666/popup-centered-maxsizeRémi Verschelde
Add `popup_centered_clamped()` method to Popup
2019-04-30Merge pull request #25720 from qarmin/fix_hide_search_project_settingsRémi Verschelde
Clear SearchBox when unclick SearchButton
2019-04-30Merge pull request #27707 from Calinou/tweak-message-wordingRémi Verschelde
Improve wording of various messages and make casing more consistent
2019-04-30Add Popup::popup_centered_clamped methodhomer666
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-21Improve wording of various messages and make casing more consistentHugo Locurcio
This also adds the number of selected projects to the confirmation dialog that appears before removing projects.
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
2019-03-25Use the "warning" color for the "restart required" labelHugo Locurcio
This makes the color match the warning icon placed besides the label.
2019-03-16Fix renaming actions in the Project settingsBojidar Marinov
Fixes #27113, a regression from 6daed7d12294b3f47f1ecb309d2e2b5b225ee663
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-08Clearch SearchBox when unclick SearchButtonqarmin
2019-01-25Properly warn about the effects of changing an import type, as well as force ↵Juan Linietsky
editor restart. Fixes #23874
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-04Move "Dialog Bounds" from the Editor Settings to project's metadataMichael Alexsander Silva Dias
2018-09-14ProjectSettings: Fix InputMap editor on HiDPIRémi Verschelde
Fixes #20898.
2018-09-11Replace last occurrences of PropertyEditor by EditorInspectorRémi Verschelde
Updates the following plugins: - ConnectionsDialog - ScriptEditorDebugger - ItemListEditorPlugin Also drop now unnecessary compatibility methods.
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-21BPTC supportelasota
2018-08-15Merge pull request #19837 from willnationsdev/plugin-utilitiesRémi Verschelde
Add PluginConfigDialog.
2018-08-14Merge pull request #20747 from hpvb/fix-20184Rémi Verschelde
Do not call _update_actions when only changing deadzone
2018-08-11Do not use theme to set LineEdit right_iconŁukasz Rutkowski
2018-08-11Add clear text button to LineEditŁukasz Rutkowski
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector
2018-08-05Do not call _update_actions when only changing deadzoneHein-Pieter van Braam
Because changing the deadzone with a click happens during _propagate_mouse_event the tree is always blocked leading to a crash. We don't actually need to update actions here anyway. This fixes #20184
2018-07-26Add PluginConfigDialog, EditorPluginSettings GUIWill Nations
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.