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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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project_settings_editor.cpp
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Author
2020-08-10
Rewrite ProjectSettings editor advanced options
Stijn Hinlopen
2020-07-14
Refactor Project Settings:
Stijn Hinlopen
2020-07-04
Merge pull request #40092 from hinlopen/remove-find-last
Rémi Verschelde
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-07-02
Add translation parser plugin support
SkyJJ
2020-07-02
Added "POT generation" feature under "Localization" in the Editor
SkyJJ
2020-06-21
Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msg
Rémi Verschelde
2020-06-19
Project Settings 'restart' message put focus on editor rather than project it...
Dominik 'dreamsComeTrue' Jasiński
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-16
prevent joypad button input dropdown going out of dialog
alvaroHernandez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Fix signals error prints for the new signal system
Mateo Dev .59
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Improve icons in the Input Map editor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-13
Disable ok button if no key is selected when adding event to an action
Gilles Roudière
2019-11-07
Merge pull request #32527 from OsamaElHariri/fix_locale_filter
Rémi Verschelde
2019-11-04
Fix key names being wrongly capitalized in the input map editor
Hugo Locurcio
2019-10-25
Fix off-by-one error in the Project Settings type dropdown
Hugo Locurcio
2019-10-14
Small fixes to redundand code, copy paste bugs
qarmin
2019-10-07
Allow all Variant types to be added as project settings
Hugo Locurcio
2019-10-06
Focus the search box when pressing Ctrl+F in Project/Editor Settings
Hugo Locurcio
2019-10-03
Fix locale filter in project settings editor
Osama El Hariri
2019-09-27
Fix crash when moving an action into itself in the Input Map editor
Michael Alexsander Silva Dias
2019-09-24
Merge pull request #31970 from HaSa1002/i18n
Rémi Verschelde
2019-09-23
Add some missing feature tags to the "Override For..." menu
Hugo Locurcio
2019-09-23
Merge pull request #31061 from Abstract-Everything/input-actions-reorder-ui
Rémi Verschelde
2019-09-10
Fix right click crash in Locales Filter
lupoDharkael
2019-09-05
Input actions can be reordered by drag and drop.
J-Camilleri
2019-09-04
Fix out of range crash on remapping files
HaSa1002
2019-08-30
Merge pull request #25353 from azagaya/master
Rémi Verschelde
2019-08-30
Make tab containers in editor, project settings, and export dialog, to use hi...
azagaya
2019-07-20
Merge pull request #30576 from qarmin/lgtm_coverage
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
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