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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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project_settings.cpp
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Author
2017-06-25
Allow input mappings to be edited
Bojidar Marinov
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-11
Project Settings: Use capitalized properties.
Andreas Haas
2017-05-09
New customizable editor theme
volzhs
2017-05-03
Revert "Add new editor and default theme (WIP)"
volzhs
2017-05-02
Merge pull request #8610 from akien-mga/project-file-extension
Rémi Verschelde
2017-05-02
Merge pull request #8569 from volzhs/editor-theme-1
Rémi Verschelde
2017-05-02
Merge pull request #8541 from RandomShaper/opt-out-capitalization
Rémi Verschelde
2017-05-01
Rename project file to "project.godot"
Rémi Verschelde
2017-04-29
Revert "Use .godot as file extension for project files."
Juan Linietsky
2017-04-28
Fix to use editor theme instead of handling each UI
volzhs
2017-04-28
Update editor theme
volzhs
2017-04-27
Add setting to opt-out of capitalization in the property inspector
Pedro J. Estébanez
2017-04-27
Merge pull request #8520 from Hinsbart/tree_tooltips
Rémi Verschelde
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-26
Tree: Ability to add tooltips to TreeItem buttons.
Andreas Haas
2017-04-16
Use .godot as file extension for project files.
Andreas Haas
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-18
InputMap: Rename joypad button "PS X" to "PS Cross".
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde