Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-29 | Fix typo in project manager | Rémi Verschelde | |
[ci skip] | |||
2017-10-26 | Add language option button to project manager | sheepandshepherd | |
Closes #4901 | |||
2017-10-11 | Merge pull request #11998 from ↵ | Rémi Verschelde | |
DmitryKrutskikh/filter-input-events-in-project-manager-3-0 Skip unhandled input events on asset library tab. (3.0) [ci skip] | |||
2017-10-10 | Skip unhandled input events on asset library tab. | DmitryKrutskikh | |
2017-10-09 | Merge pull request #11718 from poke1024/retina | Rémi Verschelde | |
Fixes some retina problems on multi monitor setups | |||
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-10-05 | fixes several scaling problems on multi monitor retina/non-retina setups on OS X | Bernhard Liebl | |
2017-09-29 | EditorSettings: Move interface/ properties to interface/editor | Andreas Haas | |
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories. | |||
2017-09-26 | Merge pull request #11424 from groud/control_node_presets | Rémi Verschelde | |
Implements set_margins_preset(...) | |||
2017-09-23 | Improved New Project and Import project experience | Daniel J. Ramirez | |
2017-09-22 | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | |
set_anchors_and_margins_preset(PRESET_WIDE) | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-14 | Merge pull request #11031 from nabor/rename-dialog | Hein-Pieter van Braam | |
Added support to rename projects on manager | |||
2017-09-13 | Deleted unnecessary print | Nabor Erices | |
2017-09-13 | Added a crash handler to dump the backtrace on Windows, Linux and OS X | Marcelo Fernandez | |
2017-09-12 | Merge pull request #11058 from hpvb/fix-11043 | Rémi Verschelde | |
Don't set editor_hint true for project manager | |||
2017-09-11 | Not found projects are grayed instead of removed at the Project Manager | Marcelo Fernandez | |
2017-09-10 | Don't set editor_hint true for project manager | Hein-Pieter van Braam | |
Due to this setting several callbacks get initialized but never used. For instance void discoverer_callback(). This callback only initializes the GDNativeSingletonDiscover *discoverer when called. This doesn't happen in project manager and this in turn causes a call to memdelete(NULL) which is invalid. This also seems to speed up startup a little. This fixes #11043 and fixes #10992 | |||
2017-09-06 | Added support to rename projects on manager | Nabor Erices | |
2017-08-31 | Contributors missing in project manager title | Juan Linietsky | |
2017-08-31 | Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 | Juan Linietsky | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | Always size project icons to default icon size | Hein-Pieter van Braam | |
I wasn't able to reproduce the issue, but this should fix #10620 | |||
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-21 | Merge pull request #10433 from djrm/pr_svg_support | Rémi Verschelde | |
SVG support | |||
2017-08-21 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | |
Also improves the command-line help text readability. | |||
2017-08-20 | Added missing icon and svgs upscaling | Daniel J. Ramirez | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-19 | Some control fixes and removed useless lines | Gilles Roudiere | |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-19 | Adds editor_hint to Engine class | Ignacio Etcheverry | |
2017-08-12 | Project manager UI displaced by long paths #10245 | Zher Huei Lee | |
2017-08-07 | ProjectManager: Show error dialog if unable to run project. | Andreas Haas | |
2017-08-06 | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | |
Closes #7695 | |||
2017-08-02 | Revert "Tweak command-line arguments to make them more UNIX-like" | Juan Linietsky | |
2017-08-02 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | |
Also improves the command-line help text readability. | |||
2017-07-26 | Fix mutating project.godot | Pedro J. Estébanez | |
Namely: - comment block lost on first save; - config_version doubled as 3 and null on second save; - format change on first save. | |||
2017-07-21 | updated project manager to use new project.godot values | Quinn Yo | |
2017-07-11 | Include Git hash in the engine | Poommetee Ketson | |
2017-06-07 | Automatically open new project after creating it in project manager. | Nuno Donato | |
Fixes #9075 | |||
2017-06-04 | project manager, fixed siing of sort button | toger5 | |
2017-05-28 | -Added .hdr format support | Juan Linietsky | |
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-01 | Rename project file to "project.godot" | Rémi Verschelde | |
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915. | |||
2017-04-29 | Revert "Use .godot as file extension for project files." | Juan Linietsky | |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-20 | i18n: Add more assetlib strings to translate | Rémi Verschelde | |
Fixes #8463. | |||
2017-04-16 | Use .godot as file extension for project files. | Andreas Haas | |
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far. |