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path: root/editor/project_manager.cpp
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2022-12-14Remove comma in gl_compatibility message in new project creation menuclayjohn
2022-12-13Added gl_compatibility as an option to the project creation screenclayjohn
Last selected option is saved as default for next time
2022-11-29print each migrated project path instead of always printing "migrating" when ↵Nathan Franke
there are none
2022-11-29Project Manager: Fix hacky code for project renameRémi Verschelde
Instantiating a new ProjectSettings is *not* the way to go. ConfigFile works just fine to read/change a single value. Fixes memory leaks as the instantiated ProjectSettings was never freed. Forbid doing this to prevent such problems. Fixes #25661.
2022-11-29Use forward-declarations in big editor classestrollodel
2022-11-19Rename TextureButton set_*_texture methods to set_texture_*Aaron Franke
2022-11-04Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20Rémi Verschelde
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-11Resize project dialog only when necessaryNikola Bunjevac
2022-10-11Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-okRémi Verschelde
Add editor setting for AcceptDialog OK/Cancel buttons positioning
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-10-05Add editor setting for AcceptDialog OK/Cancel buttons positioningRémi Verschelde
The position (left/right) of the Cancel and OK buttons in AcceptDialog are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK. Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one, though it's not consistent with Qt/KDE applications which follow the Windows convention. Since that can't satisfy everyone, it's best if it's configurable also for the editor (it's already configurable for the project). Fixes #59379.
2022-09-19Split rendering driver project setting into renderer_name and ↵clayjohn
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-15Project Manager: Clarify text in project conversion dialogsRémi Verschelde
Let the cancel button grab focus to prevent any accident. Make the full project conversion respect OS specific ok/cancel positions. Improve popup sizing and wrapping a bit.
2022-09-13Merge pull request #64927 from KoBeWi/three2fourRémi Verschelde
2022-09-12project manager language OptionButton fit to longest itemNathan Franke
2022-09-12Add option to convert project from Project Managerkobewi
2022-09-08Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander
2022-09-07Fix key mapping changes when moving from macOS to other platformbruvzg
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07Merge pull request #65447 from Faless/net/4.x_ssl_to_tlsRémi Verschelde
[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07[Net] Rename StreamPeerSSL to StreamPeerTLS.Fabio Alessandrelli
SSL has been deprectated almost 10 years ago.
2022-09-06Improve naming of theme properties throughout GUI codeYuri Sizov
Rename ItemList's bg -> panel Rename ItemList's bg_focus -> focus Rename ProgressBar's bg -> background Rename ProgressBar's fg -> fill Rename Tree's bg -> panel Rename Tree's bg_focus -> focus Rename ScrollContainer's bg -> panel Rename FileDialog's *_icon_modulate -> *_icon_color Rename FileDialog's files_disabled -> file_disabled_color Rename CheckButton's on/off -> checked/unchecked Rename check_v_adjust -> check_v_offset
2022-09-05Disable logic that triggers automatic focus gain as the Godot Editor is loadedFredia Huya-Kouadio
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-01[macOS] Handle accelerator and click events of the global menu items separately.bruvzg
2022-08-30Merge pull request #64377 from Mickeon/rename-canvas-redrawRémi Verschelde
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
Also rename export name from "HTML5" to "Web".
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too.
2022-08-23Merge pull request #64637 from Calinou/default-project-icon-use-svgYuri Sizov
Create a SVG default project icon in new projects
2022-08-22Merge pull request #64374 from RandomShaper/inheritable_cl_argsRémi Verschelde
2022-08-20Create a SVG default project icon in new projectsHugo Locurcio
This allows the icon's scale to be changed using the `svg/scale` import option, including to scales greater than the default 128×128. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-08-19Overhaul CLI argument forwarding to processes started by the editorPedro J. Estébanez
2022-08-18Merge pull request #58059 from Calinou/tweak-default-project-icon-2Yuri Sizov
Tweak the default project icon
2022-08-07Migrate project list to separate config file.Ryan Roden-Corrent
Storing the project/favorites list in the EditorSettings makes it difficult to version-control your editor configuration, as the file will continually change as you open new projects. It also means a configuration can't be shared across machines, as they might not have the same projects or file layout. Now the project list is stored in $godot_data_dir/projects.cfg. Each path is a section, which has a boolean favorite value. If the new config does not exist, the editor attempts to migrate legacy EditorSettings-based configuration to the new file. Fixes godotengine/godot-proposals#1637.
2022-07-30Remove unused bindings in ProjectManagerKyle
They were left over after changes to master made them obsolete.
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-13Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-09Seperate filter and description in FileDialog.add_filter()FireForge
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge
2022-07-08Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!!Rémi Verschelde
2022-07-08AssetLib: Only notify when unavailable in verbose modeRémi Verschelde
2022-07-08Add static methods for creating Image and ImageTexturekobewi
2022-07-02Make asset library's column count dynamicpython273
2022-06-30[AssetLib] Fix crash in Web editor.Fabio Alessandrelli
Add EditorAssetLibrary::is_available which always returns false in the Web editor and use it in EditorNode for detection.
2022-06-16Add icons to the Project Manager side buttonsFireForge
2022-05-28Use consistent casing in editor filter/search barsFireForge