Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-14 | Remove comma in gl_compatibility message in new project creation menu | clayjohn | |
2022-12-13 | Added gl_compatibility as an option to the project creation screen | clayjohn | |
Last selected option is saved as default for next time | |||
2022-11-29 | print each migrated project path instead of always printing "migrating" when ↵ | Nathan Franke | |
there are none | |||
2022-11-29 | Project Manager: Fix hacky code for project rename | Rémi Verschelde | |
Instantiating a new ProjectSettings is *not* the way to go. ConfigFile works just fine to read/change a single value. Fixes memory leaks as the instantiated ProjectSettings was never freed. Forbid doing this to prevent such problems. Fixes #25661. | |||
2022-11-29 | Use forward-declarations in big editor classes | trollodel | |
2022-11-19 | Rename TextureButton set_*_texture methods to set_texture_* | Aaron Franke | |
2022-11-04 | Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20 | Rémi Verschelde | |
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi | |
2022-10-11 | Resize project dialog only when necessary | Nikola Bunjevac | |
2022-10-11 | Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok | Rémi Verschelde | |
Add editor setting for AcceptDialog OK/Cancel buttons positioning | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-05 | Add editor setting for AcceptDialog OK/Cancel buttons positioning | Rémi Verschelde | |
The position (left/right) of the Cancel and OK buttons in AcceptDialog are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK. Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one, though it's not consistent with Qt/KDE applications which follow the Windows convention. Since that can't satisfy everyone, it's best if it's configurable also for the editor (it's already configurable for the project). Fixes #59379. | |||
2022-09-19 | Split rendering driver project setting into renderer_name and ↵ | clayjohn | |
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). | |||
2022-09-15 | Project Manager: Clarify text in project conversion dialogs | Rémi Verschelde | |
Let the cancel button grab focus to prevent any accident. Make the full project conversion respect OS specific ok/cancel positions. Improve popup sizing and wrapping a bit. | |||
2022-09-13 | Merge pull request #64927 from KoBeWi/three2four | Rémi Verschelde | |
2022-09-12 | project manager language OptionButton fit to longest item | Nathan Franke | |
2022-09-12 | Add option to convert project from Project Manager | kobewi | |
2022-09-08 | Make `Vector2i` values paired with `EDSCALE` be just `Vector2` | Michael Alexsander | |
2022-09-07 | Fix key mapping changes when moving from macOS to other platform | bruvzg | |
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`). | |||
2022-09-07 | Merge pull request #65447 from Faless/net/4.x_ssl_to_tls | Rémi Verschelde | |
[Net] Rename StreamPeerSSL to StreamPeerTLS. | |||
2022-09-07 | [Net] Rename StreamPeerSSL to StreamPeerTLS. | Fabio Alessandrelli | |
SSL has been deprectated almost 10 years ago. | |||
2022-09-06 | Improve naming of theme properties throughout GUI code | Yuri Sizov | |
Rename ItemList's bg -> panel Rename ItemList's bg_focus -> focus Rename ProgressBar's bg -> background Rename ProgressBar's fg -> fill Rename Tree's bg -> panel Rename Tree's bg_focus -> focus Rename ScrollContainer's bg -> panel Rename FileDialog's *_icon_modulate -> *_icon_color Rename FileDialog's files_disabled -> file_disabled_color Rename CheckButton's on/off -> checked/unchecked Rename check_v_adjust -> check_v_offset | |||
2022-09-05 | Disable logic that triggers automatic focus gain as the Godot Editor is loaded | Fredia Huya-Kouadio | |
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view | |||
2022-09-01 | [macOS] Handle accelerator and click events of the global menu items separately. | bruvzg | |
2022-08-30 | Merge pull request #64377 from Mickeon/rename-canvas-redraw | Rémi Verschelde | |
Rename `CanvasItem.update()` to `queue_redraw()` | |||
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-29 | Rename `CanvasItem.update()` to `queue_redraw()` | Micky | |
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. | |||
2022-08-29 | [Web] Rename JavaScript platform to Web. | Fabio Alessandrelli | |
Also rename export name from "HTML5" to "Web". | |||
2022-08-27 | Rename `hint_tooltip` to `tooltip_text` & setget | Micky | |
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too. | |||
2022-08-23 | Merge pull request #64637 from Calinou/default-project-icon-use-svg | Yuri Sizov | |
Create a SVG default project icon in new projects | |||
2022-08-22 | Merge pull request #64374 from RandomShaper/inheritable_cl_args | Rémi Verschelde | |
2022-08-20 | Create a SVG default project icon in new projects | Hugo Locurcio | |
This allows the icon's scale to be changed using the `svg/scale` import option, including to scales greater than the default 128×128. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2022-08-19 | Overhaul CLI argument forwarding to processes started by the editor | Pedro J. Estébanez | |
2022-08-18 | Merge pull request #58059 from Calinou/tweak-default-project-icon-2 | Yuri Sizov | |
Tweak the default project icon | |||
2022-08-07 | Migrate project list to separate config file. | Ryan Roden-Corrent | |
Storing the project/favorites list in the EditorSettings makes it difficult to version-control your editor configuration, as the file will continually change as you open new projects. It also means a configuration can't be shared across machines, as they might not have the same projects or file layout. Now the project list is stored in $godot_data_dir/projects.cfg. Each path is a section, which has a boolean favorite value. If the new config does not exist, the editor attempts to migrate legacy EditorSettings-based configuration to the new file. Fixes godotengine/godot-proposals#1637. | |||
2022-07-30 | Remove unused bindings in ProjectManager | Kyle | |
They were left over after changes to master made them obsolete. | |||
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg | |
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-13 | Merge pull request #62827 from fire-forge/ok-cancel | Rémi Verschelde | |
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog | |||
2022-07-09 | Seperate filter and description in FileDialog.add_filter() | FireForge | |
2022-07-09 | Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog | FireForge | |
2022-07-08 | Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!! | Rémi Verschelde | |
2022-07-08 | AssetLib: Only notify when unavailable in verbose mode | Rémi Verschelde | |
2022-07-08 | Add static methods for creating Image and ImageTexture | kobewi | |
2022-07-02 | Make asset library's column count dynamic | python273 | |
2022-06-30 | [AssetLib] Fix crash in Web editor. | Fabio Alessandrelli | |
Add EditorAssetLibrary::is_available which always returns false in the Web editor and use it in EditorNode for detection. | |||
2022-06-16 | Add icons to the Project Manager side buttons | FireForge | |
2022-05-28 | Use consistent casing in editor filter/search bars | FireForge | |