summaryrefslogtreecommitdiff
path: root/editor/project_manager.cpp
AgeCommit message (Collapse)Author
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-27Merge pull request #58383 from bruvzg/no_inv_window_placementRémi Verschelde
2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.
2022-04-20Avoid setting sub-window or started project window positions, if it's ↵bruvzg
impossible to get screen rect.
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-16Unzip read success no longer breaks read loopJosh Kabo
unzReadCurrentFile(3) returns number of bytes read, so the current code only processes the file if no bytes were read (UNZ_OK is a #define equal to 0). I've altered the break to occur only on unsuccessful read, (when unzReadCurrentFile(3) returns less than zero), and added an error message for when an unsuccessful read occurs.
2022-04-12Merge pull request #54740 from ↵Rémi Verschelde
LightningAA/project-manager-sort-by-most-recent-as-default
2022-04-11Merge pull request #59440 from bruvzg/fd_ref_countedRémi Verschelde
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-11Improvements to files_dropped signalkobewi
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode ↵bruvzg
character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-03-27Fix project manager window size not applying display scale correctlyfloppyhammer
2022-03-26Fix project manager window centering in multi-monitor situationC.Even
* When main screen's position in not (0,0) and editor scale is larger than 1, the project manager window was not centered in main screen
2022-03-18Improves editor property name extractionHaoyu Qiu
2022-03-17Make `TabBar/Container` default their alignments to the left instead of centerMichael Alexsander
2022-03-15Remove extra borders from the AssetLib pluginMichael Alexsander
2022-03-11Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaksRémi Verschelde
`DirAccess *` needs to be deleted manually, and this is often forgotten especially when doing early returns with `ERR_FAIL_COND`. `DirAccessRef` is deleted automatically when it goes out of scope. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-06fix same project opening mutliple times from project managerPriyansh Rathi
2022-03-03Make `TabContainer` use `TabBar` internallyMichael Alexsander
2022-02-16Convert _notification methods to switch - Chunk CJakob Bouchard
2022-02-13Center initial position project manager windowTechnicalSoup
Ensure that the project manager window is centered on the screen if any resizing is performed due to DPI scaling. Resizing and repositioning code has been moved to after the initialisation of the window contents to improve UI response/presentation.
2022-02-12Fix Project Manager crash on exit.bruvzg
Fix editor settings loading / saving by Project Manager.
2022-02-12Use EditorFileDialog instead of FileDialog in the project managerHendrik Brucker
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-09Core: Move generated `VERSION_HASH` to a `.cpp` fileRémi Verschelde
This lets us have its definition in `core/version.h` and avoid rebuilding a handful of files every time the commit hash changes.
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters.
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-06Add missing SNAME macro optimization in some function callsjmb462
2022-02-04String: Add contains().Anilforextra
2022-01-05Fix decoding UTF-8 filenames on unzipping.bruvzg
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-03Merge pull request #55487 from YeldhamDev/scroll_bikesheddingRémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-07ScrollContainer's scrollbar visibility is now enumkobewi
2021-12-02Merge pull request #52916 from aaronfranke/no-default-envRémi Verschelde
Remove `default_env.tres` from generating in new projects
2021-11-30Rename all methods that return `ScrollBar` nodes to `get_*_scroll_bar()`Michael Alexsander
2021-11-30Improve language lists in localization editorkobewi
2021-11-26Remove default_env.tres from generating in new projectsAaron Franke
2021-11-25Move logic for saving project features to ProjectSettings save_customAaron Franke
2021-11-24Project feature warning systemAaron Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Merge pull request #42447 from aaronfranke/gitignore-createRémi Verschelde
2021-11-16Merge pull request #54422 from ibrahn/project-manager-nophysRémi Verschelde
2021-11-12Allow creating .gitignore and .gitattributes when creating a new projectAaron Franke
Also allow creating these files later, and also allow disabling creating the default environment in editor settings.
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Use Enter instead of F2 as an editor renaming shortcut on macOSHugo Locurcio
2021-11-07Make "Last Modified" the default sorting order for the Project ManagerAaron Record
2021-11-01Fix new projects always being created with OpenGLHugo Locurcio
Only Vulkan is fully implemented for now, so OpenGL isn't available in the project manager yet. This also makes the rendering driver checks use lowercase names everywhere for consistency.