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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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project_manager.cpp
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Author
2021-02-03
Import zip via drag and drop in project manager.
Fabio Alessandrelli
2021-02-02
Merge pull request #45648 from Kanabenki/check-project-manager-dirs
Rémi Verschelde
2021-02-02
Check default project and autoscan directories exist on project manager startup
Kanabenki
2021-02-01
Make the Open Project Folder button more visible in the project manager
Hugo Locurcio
2021-01-18
Tweak the "Auto" editor setting hints to be more indicative
Hugo Locurcio
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-18
Allow to open multiple projects when some are not imported or without main sc...
Rafał Mikrut
2020-11-16
Merge pull request #43479 from Calinou/use-low-editor-scale-auto
Rémi Verschelde
2020-11-16
Use 75% editor scale on small displays automatically
Hugo Locurcio
2020-11-10
Allow creating projects in non-empty folders with a confirmation popup
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-28
Rename the ".import" folder to ".godot/imported"
Aaron Franke
2020-09-08
i18n: Sync translations with Weblate
Rémi Verschelde
2020-09-03
Merge pull request #41589 from sburris0/master
Rémi Verschelde
2020-08-31
Change the "remove missing" button to disabled rather than hidden
Aaron Franke
2020-08-29
Fix not saving new filter order
Stijn Hinlopen
2020-08-28
Make blank project name create an error, not a warning
Spencer Burris
2020-08-27
Refactor project filter in Project Manager
Stijn Hinlopen
2020-08-10
Create default_env.tres with the same format used to save it
Raul Santos
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-09
Keep debug & verbose options after loading project from project manager
PouleyKetchoupp
2020-07-04
[macOS] Implement seamless display scaling.
bruvzg
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-13
Fixed "Favourite Project" button in Project Manager
hilfazer
2020-05-30
Grabbing focus on ProjectList after clicking an item.
Dominik 'dreamsComeTrue' Jasiński
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-25
Improve path search behavior discoverability in the project manager
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-21
Working sky shader implementation
clayjohn
2020-03-07
Signals: filter_changed from ProjectListFilter now is emitted when it's on sc...
Mateo Miccino
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
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