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path: root/editor/project_manager.cpp
AgeCommit message (Expand)Author
2017-09-13Deleted unnecessary printNabor Erices
2017-09-13Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez
2017-09-12Merge pull request #11058 from hpvb/fix-11043Rémi Verschelde
2017-09-11Not found projects are grayed instead of removed at the Project ManagerMarcelo Fernandez
2017-09-10Don't set editor_hint true for project managerHein-Pieter van Braam
2017-09-06Added support to rename projects on managerNabor Erices
2017-08-31Contributors missing in project manager titleJuan Linietsky
2017-08-31Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Always size project icons to default icon sizeHein-Pieter van Braam
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Merge pull request #10433 from djrm/pr_svg_supportRémi Verschelde
2017-08-21Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-08-20Added missing icon and svgs upscalingDaniel J. Ramirez
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Some control fixes and removed useless linesGilles Roudiere
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-19Adds editor_hint to Engine classIgnacio Etcheverry
2017-08-12Project manager UI displaced by long paths #10245Zher Huei Lee
2017-08-07ProjectManager: Show error dialog if unable to run project.Andreas Haas
2017-08-06Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov
2017-08-02Revert "Tweak command-line arguments to make them more UNIX-like"Juan Linietsky
2017-08-02Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
2017-07-26Fix mutating project.godotPedro J. Estébanez
2017-07-21updated project manager to use new project.godot valuesQuinn Yo
2017-07-11Include Git hash in the enginePoommetee Ketson
2017-06-07Automatically open new project after creating it in project manager.Nuno Donato
2017-06-04project manager, fixed siing of sort buttontoger5
2017-05-28-Added .hdr format supportJuan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-01Rename project file to "project.godot"Rémi Verschelde
2017-04-29Revert "Use .godot as file extension for project files."Juan Linietsky
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
2017-04-20i18n: Add more assetlib strings to translateRémi Verschelde
2017-04-16Use .godot as file extension for project files.Andreas Haas
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Only assume HiDPI mode if DPI >= 192 and width > 2000Rémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde