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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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project_manager.cpp
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-31
Move Project Manager favorite icon back to center.
Ryan Stein
2017-12-27
Changes to the Project Manager's New Project/Export dialogs.
Michael Alexsander Silva Dias
2017-12-23
ProjectManager: enhance dialog ok button text
Poommetee Ketson
2017-12-07
Style: Apply clang-format again on all files
Rémi Verschelde
2017-12-06
Fixed project name line edit lost input focus.
qichunren
2017-12-02
Unnecessary use of TTR
volzhs
2017-11-26
Ask users to explore official projects when none is loaded.
Juan Linietsky
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-09
Fixed project manager and dialog fonts.
Daniel J. Ramirez
2017-10-29
Fix typo in project manager
Rémi Verschelde
2017-10-26
Add language option button to project manager
sheepandshepherd
2017-10-11
Merge pull request #11998 from DmitryKrutskikh/filter-input-events-in-project...
Rémi Verschelde
2017-10-10
Skip unhandled input events on asset library tab.
DmitryKrutskikh
2017-10-09
Merge pull request #11718 from poke1024/retina
Rémi Verschelde
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-10-05
fixes several scaling problems on multi monitor retina/non-retina setups on OS X
Bernhard Liebl
2017-09-29
EditorSettings: Move interface/ properties to interface/editor
Andreas Haas
2017-09-26
Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-23
Improved New Project and Import project experience
Daniel J. Ramirez
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-14
Merge pull request #11031 from nabor/rename-dialog
Hein-Pieter van Braam
2017-09-13
Deleted unnecessary print
Nabor Erices
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-12
Merge pull request #11058 from hpvb/fix-11043
Rémi Verschelde
2017-09-11
Not found projects are grayed instead of removed at the Project Manager
Marcelo Fernandez
2017-09-10
Don't set editor_hint true for project manager
Hein-Pieter van Braam
2017-09-06
Added support to rename projects on manager
Nabor Erices
2017-08-31
Contributors missing in project manager title
Juan Linietsky
2017-08-31
Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Always size project icons to default icon size
Hein-Pieter van Braam
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10433 from djrm/pr_svg_support
Rémi Verschelde
2017-08-21
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-20
Added missing icon and svgs upscaling
Daniel J. Ramirez
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Some control fixes and removed useless lines
Gilles Roudiere
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
Adds editor_hint to Engine class
Ignacio Etcheverry
2017-08-12
Project manager UI displaced by long paths #10245
Zher Huei Lee
2017-08-07
ProjectManager: Show error dialog if unable to run project.
Andreas Haas
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-08-02
Revert "Tweak command-line arguments to make them more UNIX-like"
Juan Linietsky
2017-08-02
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-07-26
Fix mutating project.godot
Pedro J. Estébanez
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