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path: root/editor/project_manager.cpp
AgeCommit message (Collapse)Author
2017-12-06Fixed project name line edit lost input focus.qichunren
2017-12-02Unnecessary use of TTRvolzhs
2017-11-26Ask users to explore official projects when none is loaded.Juan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-11-09Fixed project manager and dialog fonts.Daniel J. Ramirez
2017-10-29Fix typo in project managerRémi Verschelde
[ci skip]
2017-10-26Add language option button to project managersheepandshepherd
Closes #4901
2017-10-11Merge pull request #11998 from ↵Rémi Verschelde
DmitryKrutskikh/filter-input-events-in-project-manager-3-0 Skip unhandled input events on asset library tab. (3.0) [ci skip]
2017-10-10Skip unhandled input events on asset library tab.DmitryKrutskikh
2017-10-09Merge pull request #11718 from poke1024/retinaRémi Verschelde
Fixes some retina problems on multi monitor setups
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky
to has_setting. Fixes #11844
2017-10-05fixes several scaling problems on multi monitor retina/non-retina setups on OS XBernhard Liebl
2017-09-29EditorSettings: Move interface/ properties to interface/editorAndreas Haas
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories.
2017-09-26Merge pull request #11424 from groud/control_node_presetsRémi Verschelde
Implements set_margins_preset(...)
2017-09-23Improved New Project and Import project experienceDaniel J. Ramirez
2017-09-22Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere
set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-14Merge pull request #11031 from nabor/rename-dialogHein-Pieter van Braam
Added support to rename projects on manager
2017-09-13Deleted unnecessary printNabor Erices
2017-09-13Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez
2017-09-12Merge pull request #11058 from hpvb/fix-11043Rémi Verschelde
Don't set editor_hint true for project manager
2017-09-11Not found projects are grayed instead of removed at the Project ManagerMarcelo Fernandez
2017-09-10Don't set editor_hint true for project managerHein-Pieter van Braam
Due to this setting several callbacks get initialized but never used. For instance void discoverer_callback(). This callback only initializes the GDNativeSingletonDiscover *discoverer when called. This doesn't happen in project manager and this in turn causes a call to memdelete(NULL) which is invalid. This also seems to speed up startup a little. This fixes #11043 and fixes #10992
2017-09-06Added support to rename projects on managerNabor Erices
2017-08-31Contributors missing in project manager titleJuan Linietsky
2017-08-31Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Always size project icons to default icon sizeHein-Pieter van Braam
I wasn't able to reproduce the issue, but this should fix #10620
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-21Merge pull request #10433 from djrm/pr_svg_supportRémi Verschelde
SVG support
2017-08-21Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
Also improves the command-line help text readability.
2017-08-20Added missing icon and svgs upscalingDaniel J. Ramirez
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
Adds Engine::is_editor_hint() method
2017-08-19Some control fixes and removed useless linesGilles Roudiere
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-19Adds editor_hint to Engine classIgnacio Etcheverry
2017-08-12Project manager UI displaced by long paths #10245Zher Huei Lee
2017-08-07ProjectManager: Show error dialog if unable to run project.Andreas Haas
2017-08-06Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov
Closes #7695
2017-08-02Revert "Tweak command-line arguments to make them more UNIX-like"Juan Linietsky
2017-08-02Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
Also improves the command-line help text readability.
2017-07-26Fix mutating project.godotPedro J. Estébanez
Namely: - comment block lost on first save; - config_version doubled as 3 and null on second save; - format change on first save.
2017-07-21updated project manager to use new project.godot valuesQuinn Yo
2017-07-11Include Git hash in the enginePoommetee Ketson
2017-06-07Automatically open new project after creating it in project manager.Nuno Donato
Fixes #9075
2017-06-04project manager, fixed siing of sort buttontoger5
2017-05-28-Added .hdr format supportJuan Linietsky
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant