Age | Commit message (Collapse) | Author |
|
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
|
|
This closes #21525.
|
|
|
|
Scale the project manager window size with the editor scale
|
|
Now this button is always shown in the project manager. Fixes #20799.
|
|
Add clear button to search fields
|
|
|
|
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
|
|
This also makes the project search field slightly larger.
|
|
0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd
A couple of null appends got typoed to append a '0' character instead.
Removed them here since String already takes care of the null terminator for us.
|
|
This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
|
|
|
|
Background:
Commit 2abec59db96496611bb16dd1300d9b7d3def9780 removing text_changed
signal emmision from LineEdit::set_text broke the project manager and
find_in_files.
|
|
|
|
|
|
This adds more scaling options, in addition to a custom scaling option
which allows any scale between 0.75 and 3.0 to be used.
|
|
|
|
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
|
|
|
|
And use it to better report errors in the console and project manager
when a project.godot file is corrupted.
Fixes #14963.
|
|
|
|
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
|
|
ProjectManager: show error/warning by default
|
|
Deprecate "That's a BINGO" message
|
|
|
|
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
|
|
|
|
Changes to the Project Manager's New Project/Export dialogs
|
|
Move Project Manager favorite icon back to center.
|
|
Happy new year to the wonderful Godot community!
|
|
|
|
|
|
|
|
Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
|
|
|
|
|
|
|
|
wrong function,
leading to unnecesary copy on writes and reduced performance.
|
|
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
|
|
|
|
|
|
[ci skip]
|
|
Closes #4901
|
|
DmitryKrutskikh/filter-input-events-in-project-manager-3-0
Skip unhandled input events on asset library tab. (3.0)
[ci skip]
|
|
|
|
Fixes some retina problems on multi monitor setups
|
|
to has_setting. Fixes #11844
|
|
|
|
Fixes inconsistent behaviour where clicking on the "Interface"
in the Editor Settings wouldn't collapse the category as is the
case for all the other categories.
|
|
Implements set_margins_preset(...)
|