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path: root/editor/project_manager.cpp
AgeCommit message (Collapse)Author
2019-06-18Properly sort projects by nameTomasz Chabora
2019-06-15Improve the default project naming in the Project ManagerHugo Locurcio
The Project Manager will now infer a project name from the project path if the name is empty or equal to the default value. The project name will also be capitalized automatically.
2019-06-09Dim the project manager window while it's quittingHugo Locurcio
This makes it clearer that the project manager window is busy while it's quitting (which can take a while on slower PCs). This also makes it feel more responsive to user input.
2019-06-01Display longer Git hashes in engine version dialogsHugo Locurcio
Due to the high number of commits in the Godot repository, 7-character hashes were starting to become occasionally ambiguous. In contrast, 9-character hashes are currently unambiguous for all commits.
2019-05-27Merge pull request #29198 from NilsIrl/seg_faultRémi Verschelde
Fix Segmentation fault and reduce memory consumption
2019-05-26Fix Segmentation fault and reduce memory consumptionNils ANDRÉ-CHANG
2019-05-13Quit the Project Manager when Command + Q is pressedHugo Locurcio
This uses the same shortcut as quitting Godot while in the editor. This partially addresses #27251.
2019-05-01Fix Remove Missing Project projects on Windowsqarmin
2019-04-30Merge pull request #27187 from IronicallySerious/add-new-folder-buttonRémi Verschelde
Add 'Create Folder' button in Install Project dialog
2019-04-30Merge pull request #25713 from qarmin/remove_all_missing_projectsRémi Verschelde
Add button in Project Manager to remove all missing projects
2019-04-21Improve wording of various messages and make casing more consistentHugo Locurcio
This also adds the number of selected projects to the confirmation dialog that appears before removing projects.
2019-04-10Add 'Create Folder' button while installing templatesTwarit
Fixes #25454
2019-04-05Fix -Wimplicit-fallthrough warnings from GCC 8Rémi Verschelde
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional. Can be replaced by `[[fallthrough]]` if/when we switch to C++17. The warning is now enabled by default for GCC on `extra` warnings level (part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet, but we could enable it manually once we switch to C++11. There's no equivalent feature in MSVC for now. Fixes #26135.
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-20Add small spacing between top bars in main editor and project managerMichael Alexsander Silva Dias
2019-02-19Fix project opening while filter is applied.Kārlis Seņko
Fixes #25268
2019-02-12Minor cleanup in the Project ManagerMichael Alexsander Silva Dias
2019-02-11Add button in Project Manager to remove all missing projectsqarmin
2019-02-08Merge pull request #25562 from IronicallySerious/fix-empty-projectRémi Verschelde
Fix prompt for empty project files when loaded
2019-02-06Fix prompt for empty project files when loadedTwarit
Fixes #25541
2019-01-25Add renderer selection to New Project dialogLeon Krause
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-21ProjectManager: Warn when projects have different config_versionRémi Verschelde
When opening projects for edition through the project manager, the following checks are now done: 1. If the config_version is lower than the one used by the current engine version, users are asked if they want to convert to the new format or abort editing. Fixes #20626. 2. If the config_version is higher than the expected one (project from a more recent and incompatible engine version), projects are grayed out and can't be edited. Fixes #18758. When editing from the command line, the behaviour is unchanged: projects in situation (1) are automatically converted, while projects in situation (2) show an error message (made more explicit). The "Run" option from the project manager was not changed, so it will still run (1) projects without converting them, and fail running (2) projects. Co-authored-by: groud <gilles.roudiere@gmail.com>
2018-12-1524303: remember sorting order in the project managerGleb Mineev
2018-12-13i18n: Sync translation template with current sourceRémi Verschelde
Also French translation update and misc fixes to source strings.
2018-12-06Merge pull request #23935 from helenaMontenegro/masterRémi Verschelde
Add sorting to the project manager
2018-11-26Fixed project name line edit focus lost when open project-create dialog.qichunren
This also select default project name text for convenience.
2018-11-23Add sorting to project manager. Fixes #8794.helenaMontenegro
2018-10-26Small capitalization fixes across the editorMichael Alexsander Silva Dias
2018-10-02Project manager: remove projects with delete keylupoDharkael
2018-09-15Bundle SSL certs with the templates.Fabio Alessandrelli
If this is undesired it can be avoided by specifying builtin_certs=no . Bundled SSL certs will be used unless you specify an override in: Project Settings -> SSL -> Certificates .
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-02Fix the project manager window size on hiDPI displays on macOSHugo Locurcio
This closes #21525.
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-14Merge pull request #20831 from Calinou/project-manager-window-size-hidpiRémi Verschelde
Scale the project manager window size with the editor scale
2018-08-14Always show "Open in File Manager"Ivan Vodopiviz
Now this button is always shown in the project manager. Fixes #20799.
2018-08-13Merge pull request #20155 from Tunous/line-edit-clearRémi Verschelde
Add clear button to search fields
2018-08-11Do not use theme to set LineEdit right_iconŁukasz Rutkowski
2018-08-11Add clear text button to LineEditŁukasz Rutkowski
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector
2018-08-09Scale the project manager window size with the editor scaleHugo Locurcio
This also makes the project search field slightly larger.
2018-08-07removed some surplus null appends that got typoed in ↵Ibrahn Sahir
0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd A couple of null appends got typoed to append a '0' character instead. Removed them here since String already takes care of the null terminator for us.
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-06-22Add ability to import projects via ZIP archive.Nathan Harrell
2018-05-20fixup project_manager and find_in_files for text_changed signal change.Ibrahn Sahir
Background: Commit 2abec59db96496611bb16dd1300d9b7d3def9780 removing text_changed signal emmision from LineEdit::set_text broke the project manager and find_in_files.
2018-05-09Disable 'run' button if any project not selected and tiny refactoringDmitryKrutskikh
2018-05-03Fix for Issue#18457 - Folder name with trailing space on WindowsFelix Yang
2018-03-23Overhaul the display scaling editor settingsHugo Locurcio
This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used.
2018-03-05skip demo download prompt if ssl is unavailableEmanuele Fornara
2018-02-23Refactor version macros and fix related bugsRémi Verschelde
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
2018-02-19Add show path button to project managerBernhard Liebl