Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-03 | Fix for Issue#18457 - Folder name with trailing space on Windows | Felix Yang | |
2018-03-23 | Overhaul the display scaling editor settings | Hugo Locurcio | |
This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used. | |||
2018-03-05 | skip demo download prompt if ssl is unavailable | Emanuele Fornara | |
2018-02-23 | Refactor version macros and fix related bugs | Rémi Verschelde | |
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | |||
2018-02-19 | Add show path button to project manager | Bernhard Liebl | |
2018-02-19 | Improve error reporting of ProjectSettings::setup() | Rémi Verschelde | |
And use it to better report errors in the console and project manager when a project.godot file is corrupted. Fixes #14963. | |||
2018-01-28 | ProjectManager: prevent installing project template in non-empty dir | Poommetee Ketson | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | Merge pull request #15803 from Noshyaar/pm | Rémi Verschelde | |
ProjectManager: show error/warning by default | |||
2018-01-18 | ProjectManager: show error/warning by default | Poommetee Ketson | |
Deprecate "That's a BINGO" message | |||
2018-01-18 | Disallow creating new projects in a non-empty folder. | bruvzg | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Project Manager: fix random breaking of scrolling | Bernhard Liebl | |
2018-01-03 | Merge pull request #15102 from YeldhamDev/project_manager_changes | Rémi Verschelde | |
Changes to the Project Manager's New Project/Export dialogs | |||
2018-01-02 | Merge pull request #15230 from RyanStein/bugfix-14989 | Rémi Verschelde | |
Move Project Manager favorite icon back to center. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-31 | Move Project Manager favorite icon back to center. | Ryan Stein | |
2017-12-27 | Changes to the Project Manager's New Project/Export dialogs. | Michael Alexsander Silva Dias | |
2017-12-23 | ProjectManager: enhance dialog ok button text | Poommetee Ketson | |
2017-12-07 | Style: Apply clang-format again on all files | Rémi Verschelde | |
Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook. | |||
2017-12-06 | Fixed project name line edit lost input focus. | qichunren | |
2017-12-02 | Unnecessary use of TTR | volzhs | |
2017-11-26 | Ask users to explore official projects when none is loaded. | Juan Linietsky | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-20 | Pass engine name and version parts as proper strings | Rémi Verschelde | |
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error. | |||
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-11-09 | Fixed project manager and dialog fonts. | Daniel J. Ramirez | |
2017-10-29 | Fix typo in project manager | Rémi Verschelde | |
[ci skip] | |||
2017-10-26 | Add language option button to project manager | sheepandshepherd | |
Closes #4901 | |||
2017-10-11 | Merge pull request #11998 from ↵ | Rémi Verschelde | |
DmitryKrutskikh/filter-input-events-in-project-manager-3-0 Skip unhandled input events on asset library tab. (3.0) [ci skip] | |||
2017-10-10 | Skip unhandled input events on asset library tab. | DmitryKrutskikh | |
2017-10-09 | Merge pull request #11718 from poke1024/retina | Rémi Verschelde | |
Fixes some retina problems on multi monitor setups | |||
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-10-05 | fixes several scaling problems on multi monitor retina/non-retina setups on OS X | Bernhard Liebl | |
2017-09-29 | EditorSettings: Move interface/ properties to interface/editor | Andreas Haas | |
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories. | |||
2017-09-26 | Merge pull request #11424 from groud/control_node_presets | Rémi Verschelde | |
Implements set_margins_preset(...) | |||
2017-09-23 | Improved New Project and Import project experience | Daniel J. Ramirez | |
2017-09-22 | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | |
set_anchors_and_margins_preset(PRESET_WIDE) | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-14 | Merge pull request #11031 from nabor/rename-dialog | Hein-Pieter van Braam | |
Added support to rename projects on manager | |||
2017-09-13 | Deleted unnecessary print | Nabor Erices | |
2017-09-13 | Added a crash handler to dump the backtrace on Windows, Linux and OS X | Marcelo Fernandez | |
2017-09-12 | Merge pull request #11058 from hpvb/fix-11043 | Rémi Verschelde | |
Don't set editor_hint true for project manager | |||
2017-09-11 | Not found projects are grayed instead of removed at the Project Manager | Marcelo Fernandez | |
2017-09-10 | Don't set editor_hint true for project manager | Hein-Pieter van Braam | |
Due to this setting several callbacks get initialized but never used. For instance void discoverer_callback(). This callback only initializes the GDNativeSingletonDiscover *discoverer when called. This doesn't happen in project manager and this in turn causes a call to memdelete(NULL) which is invalid. This also seems to speed up startup a little. This fixes #11043 and fixes #10992 | |||
2017-09-06 | Added support to rename projects on manager | Nabor Erices | |
2017-08-31 | Contributors missing in project manager title | Juan Linietsky | |
2017-08-31 | Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 | Juan Linietsky | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | Always size project icons to default icon size | Hein-Pieter van Braam | |
I wasn't able to reproduce the issue, but this should fix #10620 |