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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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project_manager.cpp
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Author
2023-01-07
Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-22
Mention that the Compatibility rendering backend is work-in-progress
Hugo Locurcio
2022-12-14
Remove comma in gl_compatibility message in new project creation menu
clayjohn
2022-12-13
Added gl_compatibility as an option to the project creation screen
clayjohn
2022-11-29
print each migrated project path instead of always printing "migrating" when ...
Nathan Franke
2022-11-29
Project Manager: Fix hacky code for project rename
Rémi Verschelde
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-19
Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-11-04
Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20
Rémi Verschelde
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-11
Resize project dialog only when necessary
Nikola Bunjevac
2022-10-11
Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-05
Add editor setting for AcceptDialog OK/Cancel buttons positioning
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-15
Project Manager: Clarify text in project conversion dialogs
Rémi Verschelde
2022-09-13
Merge pull request #64927 from KoBeWi/three2four
Rémi Verschelde
2022-09-12
project manager language OptionButton fit to longest item
Nathan Franke
2022-09-12
Add option to convert project from Project Manager
kobewi
2022-09-08
Make `Vector2i` values paired with `EDSCALE` be just `Vector2`
Michael Alexsander
2022-09-07
Fix key mapping changes when moving from macOS to other platform
bruvzg
2022-09-07
Merge pull request #65447 from Faless/net/4.x_ssl_to_tls
Rémi Verschelde
2022-09-07
[Net] Rename StreamPeerSSL to StreamPeerTLS.
Fabio Alessandrelli
2022-09-06
Improve naming of theme properties throughout GUI code
Yuri Sizov
2022-09-05
Disable logic that triggers automatic focus gain as the Godot Editor is loaded
Fredia Huya-Kouadio
2022-09-01
[macOS] Handle accelerator and click events of the global menu items separately.
bruvzg
2022-08-30
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rémi Verschelde
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-23
Merge pull request #64637 from Calinou/default-project-icon-use-svg
Yuri Sizov
2022-08-22
Merge pull request #64374 from RandomShaper/inheritable_cl_args
Rémi Verschelde
2022-08-20
Create a SVG default project icon in new projects
Hugo Locurcio
2022-08-19
Overhaul CLI argument forwarding to processes started by the editor
Pedro J. Estébanez
2022-08-18
Merge pull request #58059 from Calinou/tweak-default-project-icon-2
Yuri Sizov
2022-08-07
Migrate project list to separate config file.
Ryan Roden-Corrent
2022-07-30
Remove unused bindings in ProjectManager
Kyle
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-13
Merge pull request #62827 from fire-forge/ok-cancel
Rémi Verschelde
2022-07-09
Seperate filter and description in FileDialog.add_filter()
FireForge
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-07-08
Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!!
Rémi Verschelde
2022-07-08
AssetLib: Only notify when unavailable in verbose mode
Rémi Verschelde
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-07-02
Make asset library's column count dynamic
python273
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