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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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project_manager.cpp
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Author
2022-04-16
Unzip read success no longer breaks read loop
Josh Kabo
2022-04-12
Merge pull request #54740 from LightningAA/project-manager-sort-by-most-recen...
Rémi Verschelde
2022-04-11
Merge pull request #59440 from bruvzg/fd_ref_counted
Rémi Verschelde
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
Improvements to files_dropped signal
kobewi
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-27
Fix project manager window size not applying display scale correctly
floppyhammer
2022-03-26
Fix project manager window centering in multi-monitor situation
C.Even
2022-03-18
Improves editor property name extraction
Haoyu Qiu
2022-03-17
Make `TabBar/Container` default their alignments to the left instead of center
Michael Alexsander
2022-03-15
Remove extra borders from the AssetLib plugin
Michael Alexsander
2022-03-11
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
Rémi Verschelde
2022-03-06
fix same project opening mutliple times from project manager
Priyansh Rathi
2022-03-03
Make `TabContainer` use `TabBar` internally
Michael Alexsander
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-13
Center initial position project manager window
TechnicalSoup
2022-02-12
Fix Project Manager crash on exit.
bruvzg
2022-02-12
Use EditorFileDialog instead of FileDialog in the project manager
Hendrik Brucker
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-09
Core: Move generated `VERSION_HASH` to a `.cpp` file
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-02-04
String: Add contains().
Anilforextra
2022-01-05
Fix decoding UTF-8 filenames on unzipping.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-07
ScrollContainer's scrollbar visibility is now enum
kobewi
2021-12-02
Merge pull request #52916 from aaronfranke/no-default-env
Rémi Verschelde
2021-11-30
Rename all methods that return `ScrollBar` nodes to `get_*_scroll_bar()`
Michael Alexsander
2021-11-30
Improve language lists in localization editor
kobewi
2021-11-26
Remove default_env.tres from generating in new projects
Aaron Franke
2021-11-25
Move logic for saving project features to ProjectSettings save_custom
Aaron Franke
2021-11-24
Project feature warning system
Aaron Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Merge pull request #42447 from aaronfranke/gitignore-create
Rémi Verschelde
2021-11-16
Merge pull request #54422 from ibrahn/project-manager-nophys
Rémi Verschelde
2021-11-12
Allow creating .gitignore and .gitattributes when creating a new project
Aaron Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Use Enter instead of F2 as an editor renaming shortcut on macOS
Hugo Locurcio
2021-11-07
Make "Last Modified" the default sorting order for the Project Manager
Aaron Record
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-11-01
[macOS] Add `create_instance` function to spawn editor copies.
bruvzg
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Turn off physics and 3d navigation servers in the Project Manager.
Ibrahn Sahir
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
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