Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-22 | Merge pull request #64374 from RandomShaper/inheritable_cl_args | Rémi Verschelde | |
2022-08-19 | Overhaul CLI argument forwarding to processes started by the editor | Pedro J. Estébanez | |
2022-08-18 | Merge pull request #58059 from Calinou/tweak-default-project-icon-2 | Yuri Sizov | |
Tweak the default project icon | |||
2022-08-07 | Migrate project list to separate config file. | Ryan Roden-Corrent | |
Storing the project/favorites list in the EditorSettings makes it difficult to version-control your editor configuration, as the file will continually change as you open new projects. It also means a configuration can't be shared across machines, as they might not have the same projects or file layout. Now the project list is stored in $godot_data_dir/projects.cfg. Each path is a section, which has a boolean favorite value. If the new config does not exist, the editor attempts to migrate legacy EditorSettings-based configuration to the new file. Fixes godotengine/godot-proposals#1637. | |||
2022-07-30 | Remove unused bindings in ProjectManager | Kyle | |
They were left over after changes to master made them obsolete. | |||
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg | |
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-13 | Merge pull request #62827 from fire-forge/ok-cancel | Rémi Verschelde | |
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog | |||
2022-07-09 | Seperate filter and description in FileDialog.add_filter() | FireForge | |
2022-07-09 | Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog | FireForge | |
2022-07-08 | Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!! | Rémi Verschelde | |
2022-07-08 | AssetLib: Only notify when unavailable in verbose mode | Rémi Verschelde | |
2022-07-08 | Add static methods for creating Image and ImageTexture | kobewi | |
2022-07-02 | Make asset library's column count dynamic | python273 | |
2022-06-30 | [AssetLib] Fix crash in Web editor. | Fabio Alessandrelli | |
Add EditorAssetLibrary::is_available which always returns false in the Web editor and use it in EditorNode for detection. | |||
2022-06-16 | Add icons to the Project Manager side buttons | FireForge | |
2022-05-28 | Use consistent casing in editor filter/search bars | FireForge | |
2022-05-25 | HTML5: Always disable Asset Library | Rémi Verschelde | |
GitHub doesn't allow CORS so we can't download assets from it. There'd also be more work needed for the Asset Library plugin to be usable in the Web editor even if that was supported. | |||
2022-05-25 | Project Manager: Fix crash on resize with assetlib disabled | Rémi Verschelde | |
Follow-up to #61215. | |||
2022-05-20 | Add a new HashSet template | reduz | |
* Intended to replace RBSet in most cases. * Optimized for iteration speed | |||
2022-05-20 | Merge pull request #61211 from Calinou/project-manager-fix-small-window-size | Rémi Verschelde | |
2022-05-20 | Fix project manager display at small window sizes | Hugo Locurcio | |
- Don't use minimum size for project order/filter controls. This also allows the filter field to become longer at large window sizes. - Hide the loading label instead of changing its opacity. This causes a reflow during loading, but this is preferable to having the UI overflow. - Hide the About button on Android as it will spawn a dialog that's too large to be closed on most screens. - Hide the language dropdown on Android as it doesn't work correctly. This allows the project manager to be displayed correctly at much lower window sizes than previously. | |||
2022-05-19 | Tweaks to improve the Project Manager display at small sizes | Aaron Franke | |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record | |
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-11 | Fix ZipIO crash when reused (and possible leaks). | bruvzg | |
2022-05-10 | Fix display of unsupported project features in the project manager | Aaron Franke | |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-27 | Merge pull request #58383 from bruvzg/no_inv_window_placement | Rémi Verschelde | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-20 | Avoid setting sub-window or started project window positions, if it's ↵ | bruvzg | |
impossible to get screen rect. | |||
2022-04-20 | Fix more issues found by cppcheck. | bruvzg | |
2022-04-16 | Unzip read success no longer breaks read loop | Josh Kabo | |
unzReadCurrentFile(3) returns number of bytes read, so the current code only processes the file if no bytes were read (UNZ_OK is a #define equal to 0). I've altered the break to occur only on unsuccessful read, (when unzReadCurrentFile(3) returns less than zero), and added an error message for when an unsuccessful read occurs. | |||
2022-04-12 | Merge pull request #54740 from ↵ | Rémi Verschelde | |
LightningAA/project-manager-sort-by-most-recent-as-default | |||
2022-04-11 | Merge pull request #59440 from bruvzg/fd_ref_counted | Rémi Verschelde | |
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-04-11 | Improvements to files_dropped signal | kobewi | |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode ↵ | bruvzg | |
character input with Alt / Ctrl modifiers, after processing of shortcuts. | |||
2022-03-27 | Fix project manager window size not applying display scale correctly | floppyhammer | |
2022-03-26 | Fix project manager window centering in multi-monitor situation | C.Even | |
* When main screen's position in not (0,0) and editor scale is larger than 1, the project manager window was not centered in main screen | |||
2022-03-18 | Improves editor property name extraction | Haoyu Qiu | |
2022-03-17 | Make `TabBar/Container` default their alignments to the left instead of center | Michael Alexsander | |
2022-03-15 | Remove extra borders from the AssetLib plugin | Michael Alexsander | |
2022-03-11 | Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks | Rémi Verschelde | |
`DirAccess *` needs to be deleted manually, and this is often forgotten especially when doing early returns with `ERR_FAIL_COND`. `DirAccessRef` is deleted automatically when it goes out of scope. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2022-03-06 | fix same project opening mutliple times from project manager | Priyansh Rathi | |
2022-03-03 | Make `TabContainer` use `TabBar` internally | Michael Alexsander | |
2022-02-16 | Convert _notification methods to switch - Chunk C | Jakob Bouchard | |