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godot-fmod
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Godot with FMOD integration
RayHammer
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project_manager.cpp
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Author
2020-08-27
Refactor project filter in Project Manager
Stijn Hinlopen
2020-08-10
Create default_env.tres with the same format used to save it
Raul Santos
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-09
Keep debug & verbose options after loading project from project manager
PouleyKetchoupp
2020-07-04
[macOS] Implement seamless display scaling.
bruvzg
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-13
Fixed "Favourite Project" button in Project Manager
hilfazer
2020-05-30
Grabbing focus on ProjectList after clicking an item.
Dominik 'dreamsComeTrue' Jasiński
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-25
Improve path search behavior discoverability in the project manager
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-21
Working sky shader implementation
clayjohn
2020-03-07
Signals: filter_changed from ProjectListFilter now is emitted when it's on sc...
Mateo Miccino
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
fix Vulkan project description
Marcin Zawiejski
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
Merge pull request #36152 from Calinou/project-manager-rename-last-modified
Rémi Verschelde
2020-02-13
Disable the GLES2 renderer option in the Project Manager
Hugo Locurcio
2020-02-12
Rename the "Last Modified" project list sorting option to "Last Edited"
Hugo Locurcio
2020-02-12
Changed in-text driver name to "Vulkan"
Teashrock
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
Merge pull request #34027 from Calinou/tweak-project-manager-renderer-selection
Rémi Verschelde
2020-02-10
Merge pull request #35260 from Calinou/project-manager-enter-open-first
Rémi Verschelde
2020-02-06
Merge pull request #35892 from Calinou/project-manager-allow-hidden-files
Rémi Verschelde
2020-02-06
Centers icon vertically in project list
Haoyu Qiu
2020-02-03
Allow existing hidden files/directories when creating a new project
Hugo Locurcio
2020-01-21
Use a loading placeholder for project icons in the project manager
Hugo Locurcio
2020-01-19
Only create the editor theme once
Hugo Locurcio
2020-01-18
Select the first project when searching in the project manager
Hugo Locurcio
2020-01-13
Fixes the New Window option in macOS dock menu
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Fix wrong project opening in some situations, hidden nodes were not reordered
Marc Gilleron
2019-12-17
i18n: Sync translation template with current source
Rémi Verschelde
2019-12-16
Makes more strings in editor translatable
Haoyu Qiu
2019-12-10
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Rémi Verschelde
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