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2022-08-30Merge pull request #64377 from Mickeon/rename-canvas-redrawRémi Verschelde
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
Also rename export name from "HTML5" to "Web".
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too.
2022-08-23Merge pull request #64637 from Calinou/default-project-icon-use-svgYuri Sizov
Create a SVG default project icon in new projects
2022-08-22Merge pull request #64374 from RandomShaper/inheritable_cl_argsRémi Verschelde
2022-08-20Create a SVG default project icon in new projectsHugo Locurcio
This allows the icon's scale to be changed using the `svg/scale` import option, including to scales greater than the default 128×128. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-08-19Overhaul CLI argument forwarding to processes started by the editorPedro J. Estébanez
2022-08-18Merge pull request #58059 from Calinou/tweak-default-project-icon-2Yuri Sizov
Tweak the default project icon
2022-08-07Migrate project list to separate config file.Ryan Roden-Corrent
Storing the project/favorites list in the EditorSettings makes it difficult to version-control your editor configuration, as the file will continually change as you open new projects. It also means a configuration can't be shared across machines, as they might not have the same projects or file layout. Now the project list is stored in $godot_data_dir/projects.cfg. Each path is a section, which has a boolean favorite value. If the new config does not exist, the editor attempts to migrate legacy EditorSettings-based configuration to the new file. Fixes godotengine/godot-proposals#1637.
2022-07-30Remove unused bindings in ProjectManagerKyle
They were left over after changes to master made them obsolete.
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-13Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-09Seperate filter and description in FileDialog.add_filter()FireForge
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge
2022-07-08Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!!Rémi Verschelde
2022-07-08AssetLib: Only notify when unavailable in verbose modeRémi Verschelde
2022-07-08Add static methods for creating Image and ImageTexturekobewi
2022-07-02Make asset library's column count dynamicpython273
2022-06-30[AssetLib] Fix crash in Web editor.Fabio Alessandrelli
Add EditorAssetLibrary::is_available which always returns false in the Web editor and use it in EditorNode for detection.
2022-06-16Add icons to the Project Manager side buttonsFireForge
2022-05-28Use consistent casing in editor filter/search barsFireForge
2022-05-25HTML5: Always disable Asset LibraryRémi Verschelde
GitHub doesn't allow CORS so we can't download assets from it. There'd also be more work needed for the Asset Library plugin to be usable in the Web editor even if that was supported.
2022-05-25Project Manager: Fix crash on resize with assetlib disabledRémi Verschelde
Follow-up to #61215.
2022-05-20Add a new HashSet templatereduz
* Intended to replace RBSet in most cases. * Optimized for iteration speed
2022-05-20Merge pull request #61211 from Calinou/project-manager-fix-small-window-sizeRémi Verschelde
2022-05-20Fix project manager display at small window sizesHugo Locurcio
- Don't use minimum size for project order/filter controls. This also allows the filter field to become longer at large window sizes. - Hide the loading label instead of changing its opacity. This causes a reflow during loading, but this is preferable to having the UI overflow. - Hide the About button on Android as it will spawn a dialog that's too large to be closed on most screens. - Hide the language dropdown on Android as it doesn't work correctly. This allows the project manager to be displayed correctly at much lower window sizes than previously.
2022-05-19Tweaks to improve the Project Manager display at small sizesAaron Franke
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-11Fix ZipIO crash when reused (and possible leaks).bruvzg
2022-05-10Fix display of unsupported project features in the project managerAaron Franke
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-27Merge pull request #58383 from bruvzg/no_inv_window_placementRémi Verschelde
2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.
2022-04-20Avoid setting sub-window or started project window positions, if it's ↵bruvzg
impossible to get screen rect.
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-16Unzip read success no longer breaks read loopJosh Kabo
unzReadCurrentFile(3) returns number of bytes read, so the current code only processes the file if no bytes were read (UNZ_OK is a #define equal to 0). I've altered the break to occur only on unsuccessful read, (when unzReadCurrentFile(3) returns less than zero), and added an error message for when an unsuccessful read occurs.
2022-04-12Merge pull request #54740 from ↵Rémi Verschelde
LightningAA/project-manager-sort-by-most-recent-as-default
2022-04-11Merge pull request #59440 from bruvzg/fd_ref_countedRémi Verschelde
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-11Improvements to files_dropped signalkobewi
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode ↵bruvzg
character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-03-27Fix project manager window size not applying display scale correctlyfloppyhammer
2022-03-26Fix project manager window centering in multi-monitor situationC.Even
* When main screen's position in not (0,0) and editor scale is larger than 1, the project manager window was not centered in main screen