index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
project_manager.cpp
Age
Commit message (
Expand
)
Author
2017-09-23
Improved New Project and Import project experience
Daniel J. Ramirez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-14
Merge pull request #11031 from nabor/rename-dialog
Hein-Pieter van Braam
2017-09-13
Deleted unnecessary print
Nabor Erices
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-12
Merge pull request #11058 from hpvb/fix-11043
Rémi Verschelde
2017-09-11
Not found projects are grayed instead of removed at the Project Manager
Marcelo Fernandez
2017-09-10
Don't set editor_hint true for project manager
Hein-Pieter van Braam
2017-09-06
Added support to rename projects on manager
Nabor Erices
2017-08-31
Contributors missing in project manager title
Juan Linietsky
2017-08-31
Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Always size project icons to default icon size
Hein-Pieter van Braam
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10433 from djrm/pr_svg_support
Rémi Verschelde
2017-08-21
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-20
Added missing icon and svgs upscaling
Daniel J. Ramirez
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Some control fixes and removed useless lines
Gilles Roudiere
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
Adds editor_hint to Engine class
Ignacio Etcheverry
2017-08-12
Project manager UI displaced by long paths #10245
Zher Huei Lee
2017-08-07
ProjectManager: Show error dialog if unable to run project.
Andreas Haas
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-08-02
Revert "Tweak command-line arguments to make them more UNIX-like"
Juan Linietsky
2017-08-02
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-07-26
Fix mutating project.godot
Pedro J. Estébanez
2017-07-21
updated project manager to use new project.godot values
Quinn Yo
2017-07-11
Include Git hash in the engine
Poommetee Ketson
2017-06-07
Automatically open new project after creating it in project manager.
Nuno Donato
2017-06-04
project manager, fixed siing of sort button
toger5
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-01
Rename project file to "project.godot"
Rémi Verschelde
2017-04-29
Revert "Use .godot as file extension for project files."
Juan Linietsky
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-20
i18n: Add more assetlib strings to translate
Rémi Verschelde
2017-04-16
Use .godot as file extension for project files.
Andreas Haas
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Only assume HiDPI mode if DPI >= 192 and width > 2000
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde