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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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project_manager.cpp
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Author
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-02-04
String: Add contains().
Anilforextra
2022-01-05
Fix decoding UTF-8 filenames on unzipping.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-07
ScrollContainer's scrollbar visibility is now enum
kobewi
2021-12-02
Merge pull request #52916 from aaronfranke/no-default-env
Rémi Verschelde
2021-11-30
Rename all methods that return `ScrollBar` nodes to `get_*_scroll_bar()`
Michael Alexsander
2021-11-30
Improve language lists in localization editor
kobewi
2021-11-26
Remove default_env.tres from generating in new projects
Aaron Franke
2021-11-25
Move logic for saving project features to ProjectSettings save_custom
Aaron Franke
2021-11-24
Project feature warning system
Aaron Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Merge pull request #42447 from aaronfranke/gitignore-create
Rémi Verschelde
2021-11-16
Merge pull request #54422 from ibrahn/project-manager-nophys
Rémi Verschelde
2021-11-12
Allow creating .gitignore and .gitattributes when creating a new project
Aaron Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Use Enter instead of F2 as an editor renaming shortcut on macOS
Hugo Locurcio
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-11-01
[macOS] Add `create_instance` function to spawn editor copies.
bruvzg
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Turn off physics and 3d navigation servers in the Project Manager.
Ibrahn Sahir
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-05
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-09-15
--single-window is passed through project manager.
Jacob Edie
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-30
Expose Vulkan's clustered and mobile backends in the project manager
Hugo Locurcio
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Implement textual ext/subresource IDs.
reduz
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Merge pull request #47894 from Calinou/project-manager-add-keyboard-shortcuts
Rémi Verschelde
2021-06-16
EditorSettings: Factor code to compute auto display scale
Rémi Verschelde
2021-06-15
Merge pull request #48597 from Calinou/editor-scale-auto-portrait
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-08
Separate version hash from version number in editor and project manager
Andrii Doroshenko (Xrayez)
2021-06-03
Rename tabs in the project manager
Aaron Franke
2021-06-01
Merge pull request #48770 from LightningAA/scrollcontainer-ensure-item-visibl...
Rémi Verschelde
2021-05-31
ScrollContainer: Expose `_ensure_focused_visible` to the API
Lightning_A
2021-05-20
Change behavior of String.right
Tomasz Chabora
2021-05-19
Fix zip_root not being defined when importing by drag&drop
Ev1lbl0w
2021-05-09
Handle portrait mode monitors in the automatic editor scale detection
Hugo Locurcio
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
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