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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
editor
/
project_manager.cpp
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Author
2017-08-07
ProjectManager: Show error dialog if unable to run project.
Andreas Haas
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-08-02
Revert "Tweak command-line arguments to make them more UNIX-like"
Juan Linietsky
2017-08-02
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-07-26
Fix mutating project.godot
Pedro J. Estébanez
2017-07-21
updated project manager to use new project.godot values
Quinn Yo
2017-07-11
Include Git hash in the engine
Poommetee Ketson
2017-06-07
Automatically open new project after creating it in project manager.
Nuno Donato
2017-06-04
project manager, fixed siing of sort button
toger5
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-01
Rename project file to "project.godot"
Rémi Verschelde
2017-04-29
Revert "Use .godot as file extension for project files."
Juan Linietsky
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-20
i18n: Add more assetlib strings to translate
Rémi Verschelde
2017-04-16
Use .godot as file extension for project files.
Andreas Haas
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Only assume HiDPI mode if DPI >= 192 and width > 2000
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde