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path: root/editor/project_export.h
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2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-11-12Export Path now has a folder icon to select the pathMarcelo Fernandez
2018-11-09Merge pull request #23476 from marcelofg55/export_allRémi Verschelde
Add an Export All button to the Export dialog
2018-11-05Preset saved export path is now shown on the Export windowMarcelo Fernandez
2018-11-03Add an Export All button to the Export dialogMarcelo Fernandez
2018-10-28Add a duplicate button to duplicate presetsMarcelo Fernandez
2018-08-31ExportDialog: Validate path before allowing exportRémi Verschelde
Otherwise one could quite easily end up with the exported game being hidden files named ".x86_64" and ".pck" for example. Also improved the default filename logic a bit to also include extension, and never fallback to an empty string. Also fixed being able to click "Export project" without selecting a preset.
2018-08-20Port ImportDock and ProjectExport to new property editor (2nd try)Rémi Verschelde
Thanks to @ibrahn for helping debug the crashes caused in ProjectExportDialog by the stray `update_tree()` call, no longer needed in the new inspector.
2018-08-18Revert "Port ImportDock and ProjectExport to new property editor"Rémi Verschelde
2018-08-18Port ImportDock and ProjectExport to new property editorRémi Verschelde
2018-04-26Make 'Export PCK/ZIP' work well with EditorExportPluginIgnacio Etcheverry
Add debug flag to the 'Export PCK/ZIP' option Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-11-20Fix file extensions persisting in file dialog after exportRobbie Cooper
This caused issues if one decided to export many formats in a row. The new file extension would be appended to the previous one. Now, the filename is retained without its extension for successive exports. Fixes #7291
2017-10-13Added error dialog when failing to export projectJakob Sinclair
Fixes #11836 Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-29WebGL 2 export per WebAssembly or asm.jseska
2017-03-21Export working (for linux at least)Juan Linietsky
2017-03-21Export template management dialog.Juan Linietsky
Missing download (need to discuss this!)
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.