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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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project_export.h
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Author
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-12
Export Path now has a folder icon to select the path
Marcelo Fernandez
2018-11-09
Merge pull request #23476 from marcelofg55/export_all
Rémi Verschelde
2018-11-05
Preset saved export path is now shown on the Export window
Marcelo Fernandez
2018-11-03
Add an Export All button to the Export dialog
Marcelo Fernandez
2018-10-28
Add a duplicate button to duplicate presets
Marcelo Fernandez
2018-08-31
ExportDialog: Validate path before allowing export
Rémi Verschelde
2018-08-20
Port ImportDock and ProjectExport to new property editor (2nd try)
Rémi Verschelde
2018-08-18
Revert "Port ImportDock and ProjectExport to new property editor"
Rémi Verschelde
2018-08-18
Port ImportDock and ProjectExport to new property editor
Rémi Verschelde
2018-04-26
Make 'Export PCK/ZIP' work well with EditorExportPlugin
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-20
Fix file extensions persisting in file dialog after export
Robbie Cooper
2017-10-13
Added error dialog when failing to export project
Jakob Sinclair
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-29
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-21
Export working (for linux at least)
Juan Linietsky
2017-03-21
Export template management dialog.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde