index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
project_export.h
Age
Commit message (
Expand
)
Author
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-08
Add readable export errors.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Refactor some object type checking code with `cast_to`
Rémi Verschelde
2022-01-20
Merge pull request #53276 from Phischermen/propagate_check
Rémi Verschelde
2022-01-18
Addded methods to propagate checks & refactored classes to use new methods.
Kevin Fischer
2022-01-10
[macOS export] Improve code signing/notarization options validation.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-14
Allow folder checking in export preset file list
Tomasz Chabora
2020-10-19
Disable code to add patches menu
Ev1lbl0w
2020-09-05
Adds PCK encryption support (using script encryption key for export).
bruvzg
2020-05-17
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-24
Fixes to make exporting more responsive.
Juan Linietsky
2019-01-20
Make "Export with Debug" more visible in the Export dialog
Hugo Locurcio
2019-01-18
Clean up and fix issues after merging #21701 , closes #21104
Juan Linietsky
2019-01-04
Merge pull request #24582 from Xrayez/script-encrypt
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-24
Bring back script encryption in export preset
Andrii Doroshenko (Xrayez)
2018-11-12
Export Path now has a folder icon to select the path
Marcelo Fernandez
2018-11-09
Merge pull request #23476 from marcelofg55/export_all
Rémi Verschelde
2018-11-05
Preset saved export path is now shown on the Export window
Marcelo Fernandez
2018-11-03
Add an Export All button to the Export dialog
Marcelo Fernandez
2018-10-28
Add a duplicate button to duplicate presets
Marcelo Fernandez
2018-08-31
ExportDialog: Validate path before allowing export
Rémi Verschelde
2018-08-20
Port ImportDock and ProjectExport to new property editor (2nd try)
Rémi Verschelde
2018-08-18
Revert "Port ImportDock and ProjectExport to new property editor"
Rémi Verschelde
2018-08-18
Port ImportDock and ProjectExport to new property editor
Rémi Verschelde
2018-04-26
Make 'Export PCK/ZIP' work well with EditorExportPlugin
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-20
Fix file extensions persisting in file dialog after export
Robbie Cooper
2017-10-13
Added error dialog when failing to export project
Jakob Sinclair
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-29
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-21
Export working (for linux at least)
Juan Linietsky
2017-03-21
Export template management dialog.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde