Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-11 | Fix ExportDialog layout out of boundary when select a template. | qichunren | |
2018-12-06 | Merge pull request #23673 from marcelofg55/export_path_3 | Rémi Verschelde | |
Export Path now has a folder icon to select the path | |||
2018-12-04 | Move "Dialog Bounds" from the Editor Settings to project's metadata | Michael Alexsander Silva Dias | |
2018-11-12 | Export Path now has a folder icon to select the path | Marcelo Fernandez | |
2018-11-12 | Fix missing bind for _export_path_changed | Marcelo Fernandez | |
2018-11-09 | Merge pull request #23476 from marcelofg55/export_all | Rémi Verschelde | |
Add an Export All button to the Export dialog | |||
2018-11-05 | Preset saved export path is now shown on the Export window | Marcelo Fernandez | |
2018-11-03 | Add an Export All button to the Export dialog | Marcelo Fernandez | |
2018-11-01 | Export for OS X on OS X now lets you select .dmg or .zip | Marcelo Fernandez | |
2018-10-29 | Merge pull request #23322 from marcelofg55/export_path | Rémi Verschelde | |
Save last export path when exporting | |||
2018-10-28 | Add a duplicate button to duplicate presets | Marcelo Fernandez | |
2018-10-27 | Save last export path when exporting | Marcelo Fernandez | |
2018-10-06 | Remove redundant "== false" code | Aaron Franke | |
Some of this code has been re-organized. f | |||
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-31 | ExportDialog: Validate path before allowing export | Rémi Verschelde | |
Otherwise one could quite easily end up with the exported game being hidden files named ".x86_64" and ".pck" for example. Also improved the default filename logic a bit to also include extension, and never fallback to an empty string. Also fixed being able to click "Export project" without selecting a preset. | |||
2018-08-20 | Port ImportDock and ProjectExport to new property editor (2nd try) | Rémi Verschelde | |
Thanks to @ibrahn for helping debug the crashes caused in ProjectExportDialog by the stray `update_tree()` call, no longer needed in the new inspector. | |||
2018-08-18 | Revert "Port ImportDock and ProjectExport to new property editor" | Rémi Verschelde | |
2018-08-18 | Port ImportDock and ProjectExport to new property editor | Rémi Verschelde | |
2018-08-17 | Export dialog: Fix error color and link alignment | Rémi Verschelde | |
Also fix extraneous "- " line when there are more than 2 messages. | |||
2018-07-18 | Export: Properly reload preset when opening dialog | Rémi Verschelde | |
Fixes #20119 where newly installed templates were not detected. Also fix a bug with preset deletion where it would attempt to edit an already removed preset. For this I made it so that ItemList::deselect_all() also resets `current` to -1, as a manual ItemList::deselect(idx) already does. | |||
2018-05-05 | Adjust default editor popup sizes | homer666 | |
2018-04-26 | Make 'Export PCK/ZIP' work well with EditorExportPlugin | Ignacio Etcheverry | |
Add debug flag to the 'Export PCK/ZIP' option Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback | |||
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-04-18 | Set default file name for exported projects | Peter Folkins | |
2018-02-25 | Update icons when theme changed | Poommetee Ketson | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-12 | Updated Linux template extensions to match architecture. | Nathan Warden | |
2017-11-27 | Some improvements to file/dir open/save dialogs: | Dmitry Koteroff | |
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons. 2. Added "go to parent folder" (^) button to Save a File dialog. 3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance) 4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export". 5. Now you can deselect items by clicking on empty space in Open a Directory dialog. | |||
2017-11-20 | Fix file extensions persisting in file dialog after export | Robbie Cooper | |
This caused issues if one decided to export many formats in a row. The new file extension would be appended to the previous one. Now, the filename is retained without its extension for successive exports. Fixes #7291 | |||
2017-11-13 | Better TTR format | volzhs | |
2017-10-21 | Merge pull request #12031 from NathanWarden/export_cancel_to_done | Rémi Verschelde | |
Changed the export and fix dependencies dialog cancel button names to "Close" [ci skip] | |||
2017-10-13 | Added error dialog when failing to export project | Jakob Sinclair | |
Fixes #11836 Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org> | |||
2017-10-11 | Changed the export/dependencies dialog button names from "Cancel" to "Close" | Nathan Warden | |
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-09-25 | Removed most of the custom colors from the interface. | Daniel J. Ramirez | |
2017-09-22 | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | |
set_anchors_and_margins_preset(PRESET_WIDE) | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-12 | Improved theme generation, and other fixes | Daniel J. Ramirez | |
2017-09-12 | Merge pull request #11000 from Kibouo/iss10842 | Rémi Verschelde | |
Fixes the deletion of an export preset's name when deleting the preset above it. | |||
2017-09-12 | Fixed clearing of an export preset's name when deleting the one above it. | Mihaly Csonka | |
Deleting an export preset cleared the name of the item below it. This was caused by ProjectExportDialog::_edit_preset(-1) which sets the deleted preset's data to empty values. This on its turn called ProjectExportDialog::_name_changed() which operates on the new current preset (the one under the deleted item). Fixes issue #10842 | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) |