Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-21 | Merge pull request #12031 from NathanWarden/export_cancel_to_done | Rémi Verschelde | |
Changed the export and fix dependencies dialog cancel button names to "Close" [ci skip] | |||
2017-10-13 | Added error dialog when failing to export project | Jakob Sinclair | |
Fixes #11836 Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org> | |||
2017-10-11 | Changed the export/dependencies dialog button names from "Cancel" to "Close" | Nathan Warden | |
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-09-25 | Removed most of the custom colors from the interface. | Daniel J. Ramirez | |
2017-09-22 | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | |
set_anchors_and_margins_preset(PRESET_WIDE) | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-12 | Improved theme generation, and other fixes | Daniel J. Ramirez | |
2017-09-12 | Merge pull request #11000 from Kibouo/iss10842 | Rémi Verschelde | |
Fixes the deletion of an export preset's name when deleting the preset above it. | |||
2017-09-12 | Fixed clearing of an export preset's name when deleting the one above it. | Mihaly Csonka | |
Deleting an export preset cleared the name of the item below it. This was caused by ProjectExportDialog::_edit_preset(-1) which sets the deleted preset's data to empty values. This on its turn called ProjectExportDialog::_name_changed() which operates on the new current preset (the one under the deleted item). Fixes issue #10842 | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-06-23 | Reimplement export module for OSX | BastiaanOlij | |
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-05 | Fix template loading | J08nY | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-29 | WebGL 2 export per WebAssembly or asm.js | eska | |
2017-03-21 | Export working (for linux at least) | Juan Linietsky | |
2017-03-21 | Export template management dialog. | Juan Linietsky | |
Missing download (need to discuss this!) | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |