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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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project_export.cpp
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Author
2018-11-01
Export for OS X on OS X now lets you select .dmg or .zip
Marcelo Fernandez
2018-10-29
Merge pull request #23322 from marcelofg55/export_path
Rémi Verschelde
2018-10-28
Add a duplicate button to duplicate presets
Marcelo Fernandez
2018-10-27
Save last export path when exporting
Marcelo Fernandez
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-31
ExportDialog: Validate path before allowing export
Rémi Verschelde
2018-08-20
Port ImportDock and ProjectExport to new property editor (2nd try)
Rémi Verschelde
2018-08-18
Revert "Port ImportDock and ProjectExport to new property editor"
Rémi Verschelde
2018-08-18
Port ImportDock and ProjectExport to new property editor
Rémi Verschelde
2018-08-17
Export dialog: Fix error color and link alignment
Rémi Verschelde
2018-07-18
Export: Properly reload preset when opening dialog
Rémi Verschelde
2018-05-05
Adjust default editor popup sizes
homer666
2018-04-26
Make 'Export PCK/ZIP' work well with EditorExportPlugin
Ignacio Etcheverry
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-18
Set default file name for exported projects
Peter Folkins
2018-02-25
Update icons when theme changed
Poommetee Ketson
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-12
Updated Linux template extensions to match architecture.
Nathan Warden
2017-11-27
Some improvements to file/dir open/save dialogs:
Dmitry Koteroff
2017-11-20
Fix file extensions persisting in file dialog after export
Robbie Cooper
2017-11-13
Better TTR format
volzhs
2017-10-21
Merge pull request #12031 from NathanWarden/export_cancel_to_done
Rémi Verschelde
2017-10-13
Added error dialog when failing to export project
Jakob Sinclair
2017-10-11
Changed the export/dependencies dialog button names from "Cancel" to "Close"
Nathan Warden
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-09-25
Removed most of the custom colors from the interface.
Daniel J. Ramirez
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-12
Improved theme generation, and other fixes
Daniel J. Ramirez
2017-09-12
Merge pull request #11000 from Kibouo/iss10842
Rémi Verschelde
2017-09-12
Fixed clearing of an export preset's name when deleting the one above it.
Mihaly Csonka
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-06-23
Reimplement export module for OSX
BastiaanOlij
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-09
New customizable editor theme
volzhs
2017-05-05
Fix template loading
J08nY
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-29
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-21
Export working (for linux at least)
Juan Linietsky
2017-03-21
Export template management dialog.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
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