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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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project_export.cpp
Age
Commit message (
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Author
2017-09-25
Removed most of the custom colors from the interface.
Daniel J. Ramirez
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-12
Improved theme generation, and other fixes
Daniel J. Ramirez
2017-09-12
Merge pull request #11000 from Kibouo/iss10842
Rémi Verschelde
2017-09-12
Fixed clearing of an export preset's name when deleting the one above it.
Mihaly Csonka
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-06-23
Reimplement export module for OSX
BastiaanOlij
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-09
New customizable editor theme
volzhs
2017-05-05
Fix template loading
J08nY
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-29
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-21
Export working (for linux at least)
Juan Linietsky
2017-03-21
Export template management dialog.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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