Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-12 | Use HSplit to resize presets and options panel on Export window | volzhs | |
2019-01-04 | Merge pull request #24582 from Xrayez/script-encrypt | Rémi Verschelde | |
Bring back script encryption in export preset | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-24 | Bring back script encryption in export preset | Andrii Doroshenko (Xrayez) | |
Retrieved working implementation from 2.1 branch and adapted to existing export preset system. Added Script tab in export preset to export script as raw text, compiled, or encrypted (same as in 2.1). The script encryption key is visually validated. The script export mode and the key is saved per per preset in `export_presets.cfg`, so it makes sense to ignore this file in version control system. Each custom exporting procedure can retrieve an export preset set during project exporting. Refactored project export dialog a bit to allow easier code comprehension. | |||
2018-12-11 | Fix ExportDialog layout out of boundary when select a template. | qichunren | |
2018-12-06 | Merge pull request #23673 from marcelofg55/export_path_3 | Rémi Verschelde | |
Export Path now has a folder icon to select the path | |||
2018-12-04 | Move "Dialog Bounds" from the Editor Settings to project's metadata | Michael Alexsander Silva Dias | |
2018-11-12 | Export Path now has a folder icon to select the path | Marcelo Fernandez | |
2018-11-12 | Fix missing bind for _export_path_changed | Marcelo Fernandez | |
2018-11-09 | Merge pull request #23476 from marcelofg55/export_all | Rémi Verschelde | |
Add an Export All button to the Export dialog | |||
2018-11-05 | Preset saved export path is now shown on the Export window | Marcelo Fernandez | |
2018-11-03 | Add an Export All button to the Export dialog | Marcelo Fernandez | |
2018-11-01 | Export for OS X on OS X now lets you select .dmg or .zip | Marcelo Fernandez | |
2018-10-29 | Merge pull request #23322 from marcelofg55/export_path | Rémi Verschelde | |
Save last export path when exporting | |||
2018-10-28 | Add a duplicate button to duplicate presets | Marcelo Fernandez | |
2018-10-27 | Save last export path when exporting | Marcelo Fernandez | |
2018-10-06 | Remove redundant "== false" code | Aaron Franke | |
Some of this code has been re-organized. f | |||
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-31 | ExportDialog: Validate path before allowing export | Rémi Verschelde | |
Otherwise one could quite easily end up with the exported game being hidden files named ".x86_64" and ".pck" for example. Also improved the default filename logic a bit to also include extension, and never fallback to an empty string. Also fixed being able to click "Export project" without selecting a preset. | |||
2018-08-20 | Port ImportDock and ProjectExport to new property editor (2nd try) | Rémi Verschelde | |
Thanks to @ibrahn for helping debug the crashes caused in ProjectExportDialog by the stray `update_tree()` call, no longer needed in the new inspector. | |||
2018-08-18 | Revert "Port ImportDock and ProjectExport to new property editor" | Rémi Verschelde | |
2018-08-18 | Port ImportDock and ProjectExport to new property editor | Rémi Verschelde | |
2018-08-17 | Export dialog: Fix error color and link alignment | Rémi Verschelde | |
Also fix extraneous "- " line when there are more than 2 messages. | |||
2018-07-18 | Export: Properly reload preset when opening dialog | Rémi Verschelde | |
Fixes #20119 where newly installed templates were not detected. Also fix a bug with preset deletion where it would attempt to edit an already removed preset. For this I made it so that ItemList::deselect_all() also resets `current` to -1, as a manual ItemList::deselect(idx) already does. | |||
2018-05-05 | Adjust default editor popup sizes | homer666 | |
2018-04-26 | Make 'Export PCK/ZIP' work well with EditorExportPlugin | Ignacio Etcheverry | |
Add debug flag to the 'Export PCK/ZIP' option Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback | |||
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-04-18 | Set default file name for exported projects | Peter Folkins | |
2018-02-25 | Update icons when theme changed | Poommetee Ketson | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-12 | Updated Linux template extensions to match architecture. | Nathan Warden | |
2017-11-27 | Some improvements to file/dir open/save dialogs: | Dmitry Koteroff | |
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons. 2. Added "go to parent folder" (^) button to Save a File dialog. 3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance) 4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export". 5. Now you can deselect items by clicking on empty space in Open a Directory dialog. | |||
2017-11-20 | Fix file extensions persisting in file dialog after export | Robbie Cooper | |
This caused issues if one decided to export many formats in a row. The new file extension would be appended to the previous one. Now, the filename is retained without its extension for successive exports. Fixes #7291 | |||
2017-11-13 | Better TTR format | volzhs | |
2017-10-21 | Merge pull request #12031 from NathanWarden/export_cancel_to_done | Rémi Verschelde | |
Changed the export and fix dependencies dialog cancel button names to "Close" [ci skip] | |||
2017-10-13 | Added error dialog when failing to export project | Jakob Sinclair | |
Fixes #11836 Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org> | |||
2017-10-11 | Changed the export/dependencies dialog button names from "Cancel" to "Close" | Nathan Warden | |
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-09-25 | Removed most of the custom colors from the interface. | Daniel J. Ramirez | |
2017-09-22 | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | |
set_anchors_and_margins_preset(PRESET_WIDE) | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-12 | Improved theme generation, and other fixes | Daniel J. Ramirez | |
2017-09-12 | Merge pull request #11000 from Kibouo/iss10842 | Rémi Verschelde | |
Fixes the deletion of an export preset's name when deleting the preset above it. | |||
2017-09-12 | Fixed clearing of an export preset's name when deleting the one above it. | Mihaly Csonka | |
Deleting an export preset cleared the name of the item below it. This was caused by ProjectExportDialog::_edit_preset(-1) which sets the deleted preset's data to empty values. This on its turn called ProjectExportDialog::_name_changed() which operates on the new current preset (the one under the deleted item). Fixes issue #10842 | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |