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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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project_export.cpp
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Commit message (
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Author
2021-07-19
Make various strings translatable
foxydevloper
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-10
Improve the Export All button display in the export dialog
Hugo Locurcio
2021-06-24
Tweak script export text in the export dialog to be more explicit
Hugo Locurcio
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-04-01
Merge pull request #43550 from KoBeWi/resourcism
Rémi Verschelde
2021-03-23
Add option to exclude selected resources on export
Tomasz Chabora
2021-03-20
Rename PHashTranslation to OptimizedTranslation
Marcel Admiraal
2021-01-23
Ensures that export path is used when exporting PCK/ZIP
Maganty Rushyendra
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-21
Rename unselect to deselect
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-11-14
Allow folder checking in export preset file list
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-19
Disable code to add patches menu
Ev1lbl0w
2020-09-05
Adds PCK encryption support (using script encryption key for export).
bruvzg
2020-07-15
Merge pull request #40291 from hinlopen/dialog-size
Rémi Verschelde
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-10
Fix cancel/OK button order on macOS
Daniel Ting
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-11
Account for file deletion and renaming in Export Presets
Maganty Rushyendra
2020-05-17
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-05
Remove unnecessary Panel in "Features" section in the Export dialog
Michael Alexsander
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-08
Export: Fix leak or orphaned Controls after #34911
Rémi Verschelde
2020-01-08
Export: Hide Patches tab until actually implemented
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-16
Makes more strings in editor translatable
Haoyu Qiu
2019-12-13
Make more editor strings translatable
Haoyu Qiu
2019-11-14
Add a tooltip to explain what marking a preset as "runnable" does
Hugo Locurcio
2019-10-16
Don't allow to export pck without preset
Tomasz Chabora
2019-10-05
Document the ability to include/exclude non-resource export folders
Hugo Locurcio
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