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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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progress_dialog.cpp
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Author
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-04-27
Reverts the change made to the editor progress dialog in faaecd6987ba27056b18...
MrCdK
2019-04-24
Fixes to make exporting more responsive.
Juan Linietsky
2019-01-14
Do not allow adding tasks while in the middle of flushing a message queue
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-25
fixed uninitialized variables and false positives found by CppCheck
Simon Wenner
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-12
-Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-19
Should no longer crash after rebaking, may be a solution to #14795
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
Fix progress dialog's bars overflowing.
Gilles Roudiere
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde