Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-18 | Reorganize Project Settings | reduz | |
-Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up. | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | |||
2020-08-19 | Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. | SkyJJ | |
2020-08-19 | Update POT generation to handle context and plurals | SkyJJ | |
2020-07-02 | Add translation parser plugin support | SkyJJ | |
2020-07-02 | Added "POT generation" feature under "Localization" in the Editor | SkyJJ | |