Age | Commit message (Collapse) | Author |
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Swap Path3DGizmo control points order
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Add color contrast to TabContainer backgrounds in the editor
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GDScript: Support `%` in shorthand for `get_node`
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Ensure focus when dropping to script editor
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This improves usability by making sure actions subsequent to drop
are performed within the script editor. For example, dropping a
node from the scene tree to the script editor and attempting undo
will now undo the drop instead of performing an undo in the scene
tree.
Fixes issue #61465
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This matches the expected orientation with decal nodes "looking"
in the same direction as the editor camera.
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* Shader editor is permanent (no longer transient).
* Can edit multiple files at the same time.
Likely fixes many usability issues (please lend me a hand Bugsquad team to identify them).
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Remove zoom_reset shortcut in 2D editor
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The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
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- Use + icon for "Add" button
- Replace "One" with "1" in data type counts
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- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
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The ring's color changes depending on the attenuation model chosen,
and whether Max Distance is capping the distance the sound can be
heard at.
Cold colors are used when the volume cap is a "soft" cap (the sound
can still be heard past the distance, but only faintly).
Warm colors are used when the volume cap is a "hard" cap (the sound
can't be heard past the distance at all).
White is used for linear fade performed when the attenuation model
is Disabled and Max Distance is greater than 0.
No ring is drawn when the attenuation model is Disabled and Max Distance
is equal to 0 (since the sound can be heard from anywhere).
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Improve StyleBox preview
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* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
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- Move contextual toolbar stylebox to the editor theme because it's the same in the 2D and 3D editors
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[Editor] Fix GDExtension GNU/Linux export.
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Use IGN instead of white noise for sky dithering
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Remove warning about animations in different libraries having the same name, since shared names are fine.
Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library.
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Reorganize Region Rect Editor
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Fix errors and improve UX relating to new animation libraries
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Problem:
* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.
Solution:
* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.
This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
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Rename `hint_albedo`, `hint_white/black` in shaders
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Using codespell 2.2-dev from current git.
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* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
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Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
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This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
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