Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-07 | Merge pull request #57741 from Chaosus/vs_fixes | Rémi Verschelde | |
2022-02-07 | Merge pull request #57725 from jmb462/missing-sname-theme-setters | Rémi Verschelde | |
2022-02-07 | Add some more fixes to visual shader | Yuri Roubinsky | |
2022-02-06 | SpriteFramesEditor Fix crash when selecting non-Texture2D file for splitting | kleonc | |
2022-02-06 | Add missing SNAME macro optimization to all theme methods call | jmb462 | |
2022-02-06 | Merge pull request #57716 from Chaosus/vs_vector_3d | Rémi Verschelde | |
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders | |||
2022-02-06 | Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` | Yuri Roubinsky | |
2022-02-06 | Merge pull request #57672 from fire-forge/fix-image-drop-nodes | Rémi Verschelde | |
2022-02-06 | Merge pull request #57709 from jmb462/missing-sname-optimization | Rémi Verschelde | |
2022-02-06 | Add missing SNAME macro optimization in some function calls | jmb462 | |
2022-02-06 | Edit font properties on multiple objects at once | NeilKleistGao | |
2022-02-05 | Fix node types in image drag-and-drop and add node icons | FireForge | |
2022-02-04 | Merge pull request #57631 from groud/terrain_fix_with_empty_cells | Rémi Verschelde | |
2022-02-04 | Fixes terrain painting on TileMaps when using empty terrain bits | Gilles Roudière | |
2022-02-04 | Rename 3D editor debug draw modes to be more explicit | Hugo Locurcio | |
- Rename "Directional Shadow" to "Directional Shadow Map" to distinguish it from the "Directional Shadow Splits" option. - Rename "Disable LOD" to "Disable Mesh LOD" as it only affects automatic mesh LOD, not visibility ranges. - Rename "GI Buffer" to "VoxelGI/SDFGI Buffer" as it doesn't cover LightmapGI or SSIL. - Rename the cluster options to match the respective node names. | |||
2022-02-04 | [Editor] Replication plugin to configure MultiplayerSynchronizers. | Fabio Alessandrelli | |
Allows configuring the MultiplayerSynchornizer in a way similar to AnimationPlayer. Properties are added manually, edither as plain properties, or via the NodePath format for child nodes' properties "path/to/node:property" relative to the MultiplayerSynchronizer root path. Nice things to add would be: - Moving properties up/down in the list. - Some form of keying, autmatic filling of the replication properity line edit. | |||
2022-02-04 | Cleanup and move char functions to the `char_utils.h` header. | bruvzg | |
2022-02-03 | Merge pull request #57562 from AnilBK/string-add-contains | Rémi Verschelde | |
String: Add contains(). | |||
2022-02-04 | String: Add contains(). | Anilforextra | |
2022-02-03 | Merge pull request #57565 from jmb462/split_offset | Rémi Verschelde | |
2022-02-03 | Remove get_focus_owner() from Control, replaced by ↵ | Gilles Roudière | |
get_viewport()->gui_get_focus_owner() | |||
2022-02-02 | Save script editor's function list split offset with the editor layout | jmb462 | |
2022-02-02 | Add support for 2D vector type to visual shaders | Yuri Roubinsky | |
2022-02-02 | Merge pull request #57524 from Sauermann/fix-display-grid-fadeout | Rémi Verschelde | |
2022-02-02 | Vectors: Use clear() and has(). | Anilforextra | |
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1". | |||
2022-02-01 | Fix TileMap Display Grid fadeout | Markus Sauermann | |
2022-01-31 | Merge pull request #56970 from YeldhamDev/rise_tabbar_rise | Rémi Verschelde | |
2022-01-31 | Bring `TabBar` to full parity with the `TabContainer` implementation. | Michael Alexsander | |
2022-01-31 | Merge pull request #57454 from rcorre/undo_skel | Rémi Verschelde | |
2022-01-31 | Merge pull request #57367 from Chaosus/vs_derivative | Rémi Verschelde | |
2022-01-30 | Merge create_physical_skeleton undo entries. | Ryan Roden-Corrent | |
Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now undo the creation of all physical bones by that operation. Previously undo would remove one bone at a time. Fixes https://github.com/godotengine/godot/issues/55351. | |||
2022-01-30 | Set a minimum zoom of 1% and a maximum zoom of 10,000% on the tileset editor | Ev01 | |
Fixes issue #57292 where zooming out too much stops you from being able to zoom back in | |||
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke | |
2022-01-29 | Merge pull request #57296 from emcguirk/bug-57253-fix-hint-label | Rémi Verschelde | |
2022-01-28 | Merge pull request #57365 from pycbouh/editor-icons-uniformity | Rémi Verschelde | |
2022-01-28 | Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree | Rémi Verschelde | |
2022-01-29 | Fix theme application in various curve editors | Yuri Sizov | |
2022-01-29 | Make AnimationTree delta argument force double in core | Silc 'Tokage' Renew | |
2022-01-28 | [VisualShader] Merge scalar and vector derivative functions into one | Yuri Roubinsky | |
2022-01-28 | Merge pull request #57347 from Chaosus/vs_refactor_addop | Rémi Verschelde | |
2022-01-28 | Merge pull request #56933 from Chaosus/fix_shader_editor_theming | Rémi Verschelde | |
2022-01-28 | TileSetAtlasSource: Make `get_tile_data` return `TileData *` | Rémi Verschelde | |
This is now possible thanks to `Variant` changes. Also unbind some `_` prefixed methods which don't need to be exposed. | |||
2022-01-28 | Refactor AddOption in visual shader editor | Yuri Roubinsky | |
2022-01-27 | Fixes Hint label in 2D editor appearing at wrong position and pushes zoom ↵ | Eric McGuirk | |
controls | |||
2022-01-27 | Merge pull request #57205 from TechnoPorg/variant-template-cast | Rémi Verschelde | |
Allow method binds to take Object subclasses as arguments | |||
2022-01-27 | Merge pull request #57290 from ↵ | Rémi Verschelde | |
IgorKordiukiewicz/fix-tile-map-editor-not-disappearing | |||
2022-01-27 | Merge pull request #57281 from Rubonnek/rename-subsequence | Rémi Verschelde | |
2022-01-27 | Merge pull request #57295 from TokageItLab/fix-blendspace2d-discrete | Rémi Verschelde | |
2022-01-27 | More time parameters change type float to double | Silc 'Tokage' Renew | |
2022-01-27 | Improve 2D editor's right-click menu | kobewi | |