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2022-01-21Merge pull request #57032 from timothyqiu/assetlib-network-settingsRémi Verschelde
2022-01-21Update AssetLib network settings when Editor Settings changeHaoyu Qiu
2022-01-21Fixed target which connected animation player, follow up #55066Silc 'Tokage' Renew
2022-01-20Merge pull request #55066 from trollodel/less_singletons_in_editornodeRémi Verschelde
2022-01-20Merge pull request #56980 from KoBeWi/handled_key_inputRémi Verschelde
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-20Merge pull request #53276 from Phischermen/propagate_checkRémi Verschelde
2022-01-20Fix unhandled_key_input() in Script Editorkobewi
2022-01-19Merge pull request #56967 from pycbouh/assetlib-ux-in-progressRémi Verschelde
Fix Asset Library UX when an asset is being downloaded
2022-01-19Convert TextEdit callbacks to CallablePaulb23
2022-01-19Fix Asset Library UX when an asset is being downloadedYuri Sizov
2022-01-19Merge pull request #56907 from rburing/convert_to_meshlibrary_apply_transformsRémi Verschelde
2022-01-19[Editor] Move some animation specific keying logic out of inspector.Fabio Alessandrelli
Most of the custom logic to handle special keying cases is now inside the AnimationPlayerEditorPlugin. The EditorInspector now emits a signal when inspecting a new object.
2022-01-18Addded methods to propagate checks & refactored classes to use new methods.Kevin Fischer
2022-01-19Make assets in progress open the next step instead of erringYuri Sizov
2022-01-18Merge pull request #56619 from timothyqiu/left-right-paletteRémi Verschelde
2022-01-18Fix "Convert to MeshLibrary" not respecting collision transformsRicardo Buring
2022-01-18Merge pull request #47522 from madmiraal/rename-test_width-test_heightRémi Verschelde
2022-01-17Merge pull request #33252 from KoBeWi/anime_dupRémi Verschelde
2022-01-17Merge pull request #56842 from Chaosus/fix_assetlib_crashRémi Verschelde
2022-01-17Fix crash when undoing node creation of BlendTree editorHaoyu Qiu
2022-01-16Fix assetlib crashYuri Roubinsky
2022-01-16Fix theming update in several editor classesYuri Roubinsky
2022-01-15Fix AtlasTexture nestingkleonc
2022-01-14Merge pull request #56249 from PucklaMotzer09/physics_layer_tooltipRémi Verschelde
2022-01-14Merge pull request #55541 from KoBeWi/outcognito_scriptsRémi Verschelde
2022-01-14Merge pull request #56756 from KoBeWi/great_unification_theoryRémi Verschelde
2022-01-14Add ViewPanner to more editorskobewi
2022-01-13Fix various typosluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13Add tooltips to all tile data editor propertiesPucklaMotzer09
2022-01-13Make script type distinguishable by iconkobewi
2022-01-13Merge pull request #56253 from PucklaMotzer09/tile_editor_selectRémi Verschelde
2022-01-12Merge pull request #56692 from JFonS/fix_gizmo_secondary_handlesRémi Verschelde
2022-01-12Merge pull request #56492 from akien-mga/remove-author-docstringsRémi Verschelde
2022-01-12Fix secondary handles in editor gizmosjfons
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods. Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
2022-01-12Merge pull request #56713 from Chaosus/vs_sampler_connectionYuri Roubinsky
Auto-set a port source for texture nodes created by dragged connection
2022-01-12Auto-set a port source for texture nodes created by dragged connectionYuri Roubinsky
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-12Merge pull request #53185 from KoBeWi/viewing_panRémi Verschelde
2022-01-12Merge pull request #56696 from AnilBK/use-init-listsRémi Verschelde
2022-01-12Use List Initializations for Vectors.Anilforextra
2022-01-11Unify panning in sub-editors and make it configurablekobewi
2022-01-10Merge pull request #55456 from KoBeWi/break_all_the_thingsRémi Verschelde
2022-01-08Allow showing both left and right side panelsHaoyu Qiu
2022-01-08Use fill() to fill an entire image instead of setting pixels individually.Anilforextra
2022-01-07Rename TextureRect.expand to ignore_texture_sizekobewi
2022-01-07Merge pull request #55352 from YeldhamDev/text_widget_undoRémi Verschelde
2022-01-07A small visual shader editor refactoringYuri Roubinsky
2022-01-07Merge pull request #56367 from ↵Rémi Verschelde
Calinou/bakedlightmap-print-time-request-attention
2022-01-07Fix typos with codespellRémi Verschelde
Using codespell 2.1.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang ans ba curvelinear dof doubleclick fave findn gird inout leapyear lod merchantibility nd numer ois ony que readded seeked statics