Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-02 | Add a flag to EditorResourcePicker to differentiate selection contexts | Yuri Sizov | |
2021-11-01 | Merge pull request #54396 from groud/implement_terrain_other_brushes | Rémi Verschelde | |
2021-11-01 | Merge pull request #54419 from Chaosus/vs_cut | Rémi Verschelde | |
2021-11-01 | Fix TileSet editor drag and drop not working | Gilles Roudière | |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | |
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. | |||
2021-10-31 | Refactored copy/paste of visual shaders, implement 'Cut' feature | Yuri Roubinsky | |
2021-10-30 | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio | |
- Use lowercase driver names for the `--rendering-driver` command line argument. | |||
2021-10-29 | Implement missing TileMap brushes for terrains | Gilles Roudière | |
2021-10-29 | Merge pull request #54388 from Chaosus/fix_orm_conversion | Yuri Roubinsky | |
2021-10-29 | Added convertor from `ORMMaterial3D` to `ShaderMaterial` | Yuri Roubinsky | |
2021-10-29 | Repair Fog mode in visual shaders | Yuri Roubinsky | |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | |
Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | |||
2021-10-28 | clang-format: Enable `BreakBeforeTernaryOperators` | Rémi Verschelde | |
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test. | |||
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde | |
All reviewed manually and occasionally rewritten to avoid bad auto formatting. | |||
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-28 | Merge pull request #54342 from groud/remove_item_list_editor | Rémi Verschelde | |
2021-10-28 | Remove ItemList editor and replace it by a property array | Gilles Roudière | |
2021-10-27 | Improve appearance of the editor Debugger bottom panel menu | Hugo Locurcio | |
- Make the Debugger bottom panel menu more prominent when there are errors or warnings by adjusting the text color. - Add some spacing to the right of the error/warning icon for better visual appearance. | |||
2021-10-26 | Merge pull request #54270 from JFonS/fix_selection | Rémi Verschelde | |
2021-10-26 | Fix click selection in the editor 3D viewport | jfons | |
2021-10-26 | Add focus font color to Button and derivatives | Yuri Sizov | |
2021-10-26 | Merge pull request #54073 from groud/terrains_for_procgen | Rémi Verschelde | |
2021-10-25 | Refactored Node3D rotation modes | reduz | |
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). | |||
2021-10-25 | Ignore empty Font resources as theme override. | bruvzg | |
Add range hint to font_size properties. Remove excessive `base_size` Font property. | |||
2021-10-24 | Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust | Rémi Verschelde | |
2021-10-23 | Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport | Hugo Locurcio | |
This allows for quicker FOV adjustments compared to using the View menu. | |||
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-22 | Fix error spam at setting a CurveTexture in visual shaders | Yuri Roubinsky | |
2021-10-21 | Remove unimplemented methods | Marcel Admiraal | |
2021-10-21 | Allow updating TileMap cells using surrounding terrains | Gilles Roudière | |
2021-10-20 | Merge pull request #53926 from YeldhamDev/i_am_tabbar_now | Rémi Verschelde | |
2021-10-20 | Merge pull request #53994 from groud/move_tileset_tilemap_switch_to_tabs | Rémi Verschelde | |
2021-10-20 | Update view name after processing orbit view shortcuts | Haoyu Qiu | |
2021-10-19 | Remove the tilemap/tileset editor switch, move it to tabs | Gilles Roudière | |
2021-10-19 | Rename `Tabs` to `TabBar` | Michael Alexsander | |
2021-10-19 | Implement TileMap patterns palette | Gilles Roudière | |
2021-10-19 | Merge pull request #52940 from groud/toast_notification | Rémi Verschelde | |
2021-10-19 | Merge pull request #53805 from groud/name_to_tileset_sources | Rémi Verschelde | |
2021-10-16 | Merge pull request #51984 from rcorre/camera_shortcuts | Rémi Verschelde | |
2021-10-15 | Swap args of Plane(point, normal) constructor | mennomax | |
Now (normal, point) | |||
2021-10-15 | Merge pull request #53764 from Chaosus/vs_curve_input_port_default | Rémi Verschelde | |
2021-10-14 | Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods | Rémi Verschelde | |
2021-10-15 | get rid set_bone_pose and fix some function in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-14 | Add a name to TileSet sources | Gilles Roudière | |
2021-10-14 | Implement toast notifications in the editor | Gilles Roudière | |
2021-10-14 | Add tool quick-select to tile editor | kobewi | |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz | |
* Animations and Skeletons are now pose-only. * Rest transform is kept as reference (when it exists) and for IK * Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products). | |||
2021-10-13 | Merge pull request #53767 from groud/improve_tile_set_change_performances | Rémi Verschelde | |
2021-10-13 | Greatly improve editor performances by deferring tiles related updates | Gilles Roudière | |
Solve few update problems | |||
2021-10-13 | Add a default input parameter field to CurveTexture (in visual shaders) | Yuri Roubinsky | |